..
clustered_forward.wgsl
Fix incorrect function calls to hsv_to_rgb in render debug code. ( #14260 )
2024-07-22 18:25:54 +00:00
fog.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
fog.wgsl
forward_io.wgsl
Add UV channel selection to StandardMaterial ( #13200 )
2024-05-13 18:23:09 +00:00
gpu_preprocess.rs
Migrated NonZero*
to NonZero<*>
( #14978 )
2024-08-30 02:37:47 +00:00
light.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
mesh_bindings.rs
Apply unused_qualifications lint ( #14828 )
2024-08-21 12:29:33 +00:00
mesh_bindings.wgsl
mesh_functions.wgsl
Fix meshlet vertex attribute interpolation ( #13775 )
2024-06-10 20:18:43 +00:00
mesh_preprocess.wgsl
Fix the example regressions from packed growable buffers. ( #14375 )
2024-07-22 18:55:51 +00:00
mesh_types.wgsl
Fix the example regressions from packed growable buffers. ( #14375 )
2024-07-22 18:55:51 +00:00
mesh_view_bindings.rs
Migrated NonZero*
to NonZero<*>
( #14978 )
2024-08-30 02:37:47 +00:00
mesh_view_bindings.wgsl
Add support for environment map transformation ( #14290 )
2024-07-19 15:00:50 +00:00
mesh_view_types.wgsl
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
mesh.rs
Apply unused_qualifications lint ( #14828 )
2024-08-21 12:29:33 +00:00
mesh.wgsl
Fix the example regressions from packed growable buffers. ( #14375 )
2024-07-22 18:55:51 +00:00
mod.rs
Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 )
2024-05-31 17:02:28 +00:00
morph.rs
Apply unused_qualifications lint ( #14828 )
2024-08-21 12:29:33 +00:00
morph.wgsl
Implement motion vectors and TAA for skinned meshes and meshes with morph targets. ( #13572 )
2024-05-31 17:02:28 +00:00
parallax_mapping.wgsl
Fix a few "repeated word" typos ( #13955 )
2024-06-20 21:35:20 +00:00
pbr_ambient.wgsl
pbr_bindings.wgsl
Added feature switch to default Standard Material's new anisotropy texture to off ( #14048 )
2024-07-02 18:02:05 +00:00
pbr_fragment.wgsl
Added feature switch to default Standard Material's new anisotropy texture to off ( #14048 )
2024-07-02 18:02:05 +00:00
pbr_functions.wgsl
bevy_pbr: Make choosing of diffuse indirect lighting explicit. ( #15093 )
2024-09-09 16:11:16 +00:00
pbr_lighting.wgsl
Rename "point light" to "clusterable object" in cluster contexts. ( #13654 )
2024-06-04 11:01:13 +00:00
pbr_prepass_functions.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
pbr_prepass.wgsl
Remove unused mip_bias parameter from apply_normal_mapping ( #13752 )
2024-06-10 13:00:34 +00:00
pbr_transmission.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
pbr_types.wgsl
Revert "Make FOG_ENABLED a shader_def instead of material flag ( #13783 )" ( #13803 )
2024-06-10 23:25:16 +00:00
pbr.wgsl
rgb9e5.wgsl
shadow_sampling.wgsl
shadows.wgsl
Fix incorrect function calls to hsv_to_rgb in render debug code. ( #14260 )
2024-07-22 18:25:54 +00:00
skin.rs
Apply unused_qualifications lint ( #14828 )
2024-08-21 12:29:33 +00:00
skinning.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
utils.wgsl
view_transformations.wgsl
Normalise matrix naming ( #13489 )
2024-06-03 16:56:53 +00:00
wireframe.wgsl