..
bevy_a11y
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_animation
Migrate scenes to required components ( #15579 )
2024-10-01 22:42:11 +00:00
bevy_app
Runtime required components ( #15458 )
2024-09-30 19:20:16 +00:00
bevy_asset
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_audio
Migrate audio to required components ( #15573 )
2024-10-01 22:43:29 +00:00
bevy_color
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_core
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_core_pipeline
Migrate motion blur, TAA, SSAO, and SSR to required components ( #15572 )
2024-10-01 22:45:31 +00:00
bevy_derive
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_dev_tools
Simplified ui_stack_system
( #9889 )
2024-09-30 18:43:57 +00:00
bevy_diagnostic
Runtime required components ( #15458 )
2024-09-30 19:20:16 +00:00
bevy_dylib
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org ( #12965 )
2024-07-29 23:10:16 +00:00
bevy_ecs
Make SystemIdMarker
reflect-able ( #15556 )
2024-10-01 22:46:44 +00:00
bevy_encase_derive
Update `glam
to 0.29,
encase
` to 0.10. ( #15249 )
2024-09-23 19:44:02 +00:00
bevy_gilrs
Implement gamepads as entities ( #12770 )
2024-09-27 20:07:20 +00:00
bevy_gizmos
The Cooler 'Retain Rendering World' ( #15320 )
2024-09-30 18:51:43 +00:00
bevy_gltf
Migrate scenes to required components ( #15579 )
2024-10-01 22:42:11 +00:00
bevy_hierarchy
Add VisitEntities
for generic and reflectable Entity iteration ( #15425 )
2024-09-30 17:32:03 +00:00
bevy_input
Fix window spawning triggering ButtonInput<KeyCode>::just_pressed/just_released ( #12372 )
2024-09-30 18:24:36 +00:00
bevy_internal
Add features to switch NativeActivity
and GameActivity
usage ( #12095 )
2024-10-01 22:23:48 +00:00
bevy_log
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_macro_utils
Modify derive_label
to support no_std
environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Curve-based animation ( #15434 )
2024-09-30 19:56:55 +00:00
bevy_mikktspace
Add no_std
support to bevy_mikktspace
( #15528 )
2024-09-30 18:17:03 +00:00
bevy_pbr
Migrate motion blur, TAA, SSAO, and SSR to required components ( #15572 )
2024-10-01 22:45:31 +00:00
bevy_picking
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_ptr
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_reflect
bevy_reflect: Add DeserializeWithRegistry
and SerializeWithRegistry
( #8611 )
2024-10-02 01:54:32 +00:00
bevy_remote
Include errors along side successful components in BRP bevy/get
method ( #15516 )
2024-10-02 02:26:01 +00:00
bevy_render
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
bevy_scene
Migrate scenes to required components ( #15579 )
2024-10-01 22:42:11 +00:00
bevy_sprite
Migrate meshes and materials to required components ( #15524 )
2024-10-01 21:33:17 +00:00
bevy_state
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_tasks
bump async-channel to 2.3.0 ( #15497 )
2024-09-28 19:21:59 +00:00
bevy_text
Refactor TextPipeline::update_buffer to accept an interator ( #15581 )
2024-10-01 23:44:59 +00:00
bevy_time
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_transform
Migrate visibility to required components ( #15474 )
2024-09-27 19:06:16 +00:00
bevy_ui
Add UI GhostNode
( #15341 )
2024-10-02 00:24:28 +00:00
bevy_utils
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_window
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_winit
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00