bevy/crates
Eagster 246ce590e5
Queued component registration (#18173)
# Objective

This is an alternative to #17871 and #17701 for tracking issue #18155.
This thanks to @maniwani for help with this design.

The goal is to enable component ids to be reserved from multiple threads
concurrently and with only `&World`. This contributes to assets as
entities, read-only query and system parameter initialization, etc.

## What's wrong with #17871 ?

In #17871, I used my proposed staging utilities to allow *fully*
registering components from any thread concurrently with only
`&Components`. However, if we want to pursue components as entities
(which is desirable for a great many reasons. See
[here](https://discord.com/channels/691052431525675048/692572690833473578/1346499196655505534)
on discord), this staging isn't going to work. After all, if registering
a component requires spawning an entity, and spawning an entity requires
`&mut World`, it is impossible to register a component fully with only
`&World`.

## Solution

But what if we don't have to register it all the way? What if it's
enough to just know the `ComponentId` it will have once it is registered
and to queue it to be registered at a later time? Spoiler alert: That is
all we need for these features.

Here's the basic design:

Queue a registration:

1. Check if it has already been registered.
2. Check if it has already been queued.
3. Reserve a `ComponentId`.
4. Queue the registration at that id.

Direct (normal) registration:

1. Check if this registration has been queued.
2. If it has, use the queued registration instead.
3. Otherwise, proceed like normal.

Appllying the queue:

1. Pop queued items off one by one.
2. Register them directly.

One other change:

The whole point of this design over #17871 is to facilitate coupling
component registration with the World. To ensure that this would fully
work with that, I went ahead and moved the `ComponentId` generator onto
the world itself. That stemmed a couple of minor organizational changes
(see migration guide). As we do components as entities, we will replace
this generator with `Entities`, which lives on `World` too. Doing this
move early let me verify the design and will reduce migration headaches
in the future. If components as entities is as close as I think it is, I
don't think splitting this up into different PRs is worth it. If it is
not as close as it is, it might make sense to still do #17871 in the
meantime (see the risks section). I'll leave it up to y'all what we end
up doing though.

## Risks and Testing

The biggest downside of this compared to #17871 is that now we have to
deal with correct but invalid `ComponentId`s. They are invalid because
the component still isn't registered, but they are correct because, once
registered, the component will have exactly that id.

However, the only time this becomes a problem is if some code violates
safety rules by queuing a registration and using the returned id as if
it was valid. As this is a new feature though, nothing in Bevy does
this, so no new tests were added for it. When we do use it, I left
detailed docs to help mitigate issues here, and we can test those
usages. Ex: we will want some tests on using queries initialized from
queued registrations.

## Migration Guide

Component registration can now be queued with only `&World`. To
facilitate this, a few APIs needed to be moved around.

The following functions have moved from `Components` to
`ComponentsRegistrator`:

- `register_component`
- `register_component_with_descriptor`
- `register_resource_with_descriptor`
- `register_non_send`
- `register_resource`
- `register_required_components_manual`

Accordingly, functions in `Bundle` and `Component` now take
`ComponentsRegistrator` instead of `Components`.
You can obtain `ComponentsRegistrator` from the new
`World::components_registrator`.
You can obtain `ComponentsQueuedRegistrator` from the new
`World::components_queue`, and use it to stage component registration if
desired.

# Open Question

Can we verify that it is enough to queue registration with `&World`? I
don't think it would be too difficult to package this up into a
`Arc<MyComponentsManager>` type thing if we need to, but keeping this on
`&World` certainly simplifies things. If we do need the `Arc`, we'll
need to look into partitioning `Entities` for components as entities, so
we can keep most of the allocation fast on `World` and only keep a
smaller partition in the `Arc`. I'd love an SME on assets as entities to
shed some light on this.

---------

Co-authored-by: andriyDev <andriydzikh@gmail.com>
2025-03-10 21:46:27 +00:00
..
bevy_a11y Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_animation Update petgraph requirement from 0.6 to 0.7 (#18224) 2025-03-10 07:12:27 +00:00
bevy_app Support for non-browser wasm (#17499) 2025-03-07 21:22:28 +00:00
bevy_asset Support for non-browser wasm (#17499) 2025-03-07 21:22:28 +00:00
bevy_audio Support for non-browser wasm (#17499) 2025-03-07 21:22:28 +00:00
bevy_color Allow bevy_reflect and wgpu-types features in no_std for bevy_color (#18061) 2025-03-01 00:31:35 +00:00
bevy_core_pipeline Partially fix panics when setting WGPU_SETTINGS_PRIO=webgl2 (#18113) 2025-03-09 20:14:27 +00:00
bevy_derive allow Call and Closure expressions in hook macro attributes (#18017) 2025-03-06 16:39:11 +00:00
bevy_dev_tools Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
bevy_diagnostic Add no_std support to bevy (#17955) 2025-03-07 03:39:46 +00:00
bevy_dylib Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_ecs Queued component registration (#18173) 2025-03-10 21:46:27 +00:00
bevy_encase_derive Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_gilrs Replace some !Send resources with thread_local! (#17730) 2025-03-04 07:48:02 +00:00
bevy_gizmos don't use bevy_pbr for base bevy_gizmos plugin (#17581) 2025-03-10 21:16:52 +00:00
bevy_gltf Add no_std support to bevy (#17955) 2025-03-07 03:39:46 +00:00
bevy_image Add no_std support to bevy (#17955) 2025-03-07 03:39:46 +00:00
bevy_input Fix Component require() IDE integration (#18165) 2025-03-06 02:44:47 +00:00
bevy_input_focus Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
bevy_internal don't use bevy_pbr for base bevy_gizmos plugin (#17581) 2025-03-10 21:16:52 +00:00
bevy_log Support for non-browser wasm (#17499) 2025-03-07 21:22:28 +00:00
bevy_macro_utils Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_math Improve Segment2d/Segment3d API and docs (#18206) 2025-03-09 20:21:31 +00:00
bevy_mesh Fix mesh tangent attribute matching in mesh transform operations (#17992) 2025-03-07 17:39:42 +00:00
bevy_mikktspace Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_pbr Reimplement bindless storage buffers. (#17994) 2025-03-10 21:32:19 +00:00
bevy_picking Support for non-browser wasm (#17499) 2025-03-07 21:22:28 +00:00
bevy_platform_support Support for non-browser wasm (#17499) 2025-03-07 21:22:28 +00:00
bevy_ptr moved Debug from derive to impl_ptr in bevy_ptr (#18042) 2025-02-28 02:54:46 +00:00
bevy_reflect Update petgraph requirement from 0.6 to 0.7 (#18224) 2025-03-10 07:12:27 +00:00
bevy_remote BRP resource methods (#17423) 2025-02-26 20:29:47 +00:00
bevy_render Make buffer binding arrays emit bind group layout entries and bindless resource descriptors again. (#18125) 2025-03-10 21:40:24 +00:00
bevy_scene Support for non-browser wasm (#17499) 2025-03-07 21:22:28 +00:00
bevy_sprite Add no_std support to bevy (#17955) 2025-03-07 03:39:46 +00:00
bevy_state Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_tasks Support for non-browser wasm (#17499) 2025-03-07 21:22:28 +00:00
bevy_text Add byte information to PositionedGlyph (#17900) 2025-03-08 16:35:01 +00:00
bevy_time Add no_std support to bevy (#17955) 2025-03-07 03:39:46 +00:00
bevy_transform Transform Propagation Optimization: Static Subtree Marking (#18093) 2025-03-09 19:29:01 +00:00
bevy_ui extract_text_shadows camera query fix (#17930) 2025-03-10 21:22:14 +00:00
bevy_utils Automatically enable portable-atomic when required (#17570) 2025-02-24 20:52:46 +00:00
bevy_window Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
bevy_winit Replace winit's synthetic events by our own key tracking (#14379) 2025-03-10 21:11:29 +00:00