bevy/crates/bevy_pbr/src/prepass
Patrick Walton 3af8526786
Stop extracting mesh entities to the render world. (#11803)
This fixes a `FIXME` in `extract_meshes` and results in a performance
improvement.

As a result of this change, meshes in the render world might not be
attached to entities anymore. Therefore, the `entity` parameter to
`RenderCommand::render()` is now wrapped in an `Option`. Most
applications that use the render app's ECS can simply unwrap the
`Option`.

Note that for now sprites, gizmos, and UI elements still use the render
world as usual.

## Migration guide

* For efficiency reasons, some meshes in the render world may not have
corresponding `Entity` IDs anymore. As a result, the `entity` parameter
to `RenderCommand::render()` is now wrapped in an `Option`. Custom
rendering code may need to be updated to handle the case in which no
`Entity` exists for an object that is to be rendered.
2024-02-10 10:46:10 +00:00
..
mod.rs Stop extracting mesh entities to the render world. (#11803) 2024-02-10 10:46:10 +00:00
prepass_bindings.rs Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
prepass_bindings.wgsl Swap material and mesh bind groups (#10485) 2023-11-28 22:26:22 +00:00
prepass_io.wgsl Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
prepass_utils.wgsl StandardMaterial Light Transmission (#8015) 2023-10-31 20:59:02 +00:00
prepass.wgsl Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00