# Objective `ScheduleRunnerPlugin` was still configured via a resource, meaning users would be able to change the settings while the app is running, but the changes wouldn't have an effect. ## Solution Configure plugin directly --- ## Changelog - Changed: merged `ScheduleRunnerSettings` into `ScheduleRunnerPlugin` ## Migration Guide - instead of inserting the `ScheduleRunnerSettings` resource, configure the `ScheduleRunnerPlugin`
		
			
				
	
	
		
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example only enables a minimal set of plugins required for bevy to run.
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//! You can also completely remove rendering / windowing Plugin code from bevy
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//! by making your import look like this in your Cargo.toml.
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//!
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//! [dependencies]
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//! bevy = { version = "*", default-features = false }
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//! # replace "*" with the most recent version of bevy
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use bevy::{app::ScheduleRunnerPlugin, prelude::*, utils::Duration};
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fn main() {
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    // This app runs once
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    App::new()
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        .add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_once()))
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        .add_systems(Update, hello_world_system)
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        .run();
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    // This app loops forever at 60 fps
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    App::new()
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        .add_plugins(
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            MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(
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                1.0 / 60.0,
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            ))),
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        )
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        .add_systems(Update, counter)
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        .run();
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}
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fn hello_world_system() {
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    println!("hello world");
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}
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fn counter(mut state: Local<CounterState>) {
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    if state.count % 60 == 0 {
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        println!("{}", state.count);
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    }
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    state.count += 1;
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}
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#[derive(Default)]
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struct CounterState {
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    count: u32,
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}
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