# Objective - Fix #5631 ## Solution - Wait 50ms (configurable) after the last modification event before reloading an asset. --- ## Changelog - `AssetPlugin::watch_for_changes` is now a `ChangeWatcher` instead of a `bool` - Fixed https://github.com/bevyengine/bevy/issues/5631 ## Migration Guide - Replace `AssetPlugin::watch_for_changes: true` with e.g. `ChangeWatcher::with_delay(Duration::from_millis(200))` --------- Co-authored-by: François <mockersf@gmail.com>
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Hot reloading allows you to modify assets files to be immediately reloaded while your game is
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//! running. This lets you immediately see the results of your changes without restarting the game.
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//! This example illustrates hot reloading mesh changes.
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use bevy::{asset::ChangeWatcher, prelude::*, utils::Duration};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins.set(AssetPlugin {
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            // Tell the asset server to watch for asset changes on disk:
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            watch_for_changes: ChangeWatcher::with_delay(Duration::from_millis(200)),
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            ..default()
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        }))
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        .add_systems(Startup, setup)
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        .run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    // Load our mesh:
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    let scene_handle = asset_server.load("models/monkey/Monkey.gltf#Scene0");
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    // Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
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    // You should see the changes immediately show up in your app.
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    // mesh
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    commands.spawn(SceneBundle {
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        scene: scene_handle,
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        ..default()
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    });
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    // light
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    commands.spawn(PointLightBundle {
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        transform: Transform::from_xyz(4.0, 5.0, 4.0),
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        ..default()
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    });
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    // camera
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    commands.spawn(Camera3dBundle {
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        transform: Transform::from_xyz(2.0, 2.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
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        ..default()
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    });
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}
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