# Objective Be consistent with `Resource`s and `Components` and have `Event` types be more self-documenting. Although not susceptible to accidentally using a function instead of a value due to `Event`s only being initialized by their type, much of the same reasoning for removing the blanket impl on `Resource` also applies here. * Not immediately obvious if a type is intended to be an event * Prevent invisible conflicts if the same third-party or primitive types are used as events * Allows for further extensions (e.g. opt-in warning for missed events) ## Solution Remove the blanket impl for the `Event` trait. Add a derive macro for it. --- ## Changelog - `Event` is no longer implemented for all applicable types. Add the `#[derive(Event)]` macro for events. ## Migration Guide * Add the `#[derive(Event)]` macro for events. Third-party types used as events should be wrapped in a newtype.
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example creates a new event, a system that triggers the event once per second,
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//! and a system that prints a message whenever the event is received.
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use bevy::prelude::*;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        .add_event::<MyEvent>()
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        .add_event::<PlaySound>()
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        .init_resource::<EventTriggerState>()
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        .add_systems(Update, (event_trigger, event_listener, sound_player))
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        .run();
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}
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#[derive(Event)]
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struct MyEvent {
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    pub message: String,
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}
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#[derive(Event, Default)]
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struct PlaySound;
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#[derive(Resource)]
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struct EventTriggerState {
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    event_timer: Timer,
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}
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impl Default for EventTriggerState {
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    fn default() -> Self {
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        EventTriggerState {
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            event_timer: Timer::from_seconds(1.0, TimerMode::Repeating),
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        }
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    }
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}
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// sends MyEvent and PlaySound every second
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fn event_trigger(
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    time: Res<Time>,
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    mut state: ResMut<EventTriggerState>,
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    mut my_events: EventWriter<MyEvent>,
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    mut play_sound_events: EventWriter<PlaySound>,
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) {
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    if state.event_timer.tick(time.delta()).finished() {
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        my_events.send(MyEvent {
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            message: "MyEvent just happened!".to_string(),
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        });
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        play_sound_events.send_default();
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    }
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}
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// prints events as they come in
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fn event_listener(mut events: EventReader<MyEvent>) {
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    for my_event in events.iter() {
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        info!("{}", my_event.message);
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    }
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}
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fn sound_player(mut play_sound_events: EventReader<PlaySound>) {
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    for _ in play_sound_events.iter() {
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        info!("Playing a sound");
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    }
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}
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