# Objective - Simplify API and make authoring styles easier See: https://github.com/bevyengine/bevy/issues/8540#issuecomment-1536177102 ## Solution - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties --- ## Changelog - Flattened `Style` properties that have a `Size` value directly into `Style` ## Migration Guide - The `size`, `min_size`, `max_size`, and `gap` properties have been replaced by the `width`, `height`, `min_width`, `min_height`, `max_width`, `max_height`, `row_gap`, and `column_gap` properties. Use the new properties instead. --------- Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Showcases the [`RelativeCursorPosition`] component, used to check the position of the cursor relative to a UI node.
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use bevy::{prelude::*, ui::RelativeCursorPosition, winit::WinitSettings};
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins)
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        // Only run the app when there is user input. This will significantly reduce CPU/GPU use.
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        .insert_resource(WinitSettings::desktop_app())
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        .add_systems(Startup, setup)
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        .add_systems(Update, relative_cursor_position_system)
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        .run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2dBundle::default());
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    commands
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        .spawn(NodeBundle {
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            style: Style {
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                width: Val::Percent(100.),
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                height: Val::Percent(100.),
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                align_items: AlignItems::Center,
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                justify_content: JustifyContent::Center,
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                flex_direction: FlexDirection::Column,
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                ..default()
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            },
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            ..default()
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        })
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        .with_children(|parent| {
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            parent
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                .spawn(NodeBundle {
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                    style: Style {
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                        width: Val::Px(250.),
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                        height: Val::Px(250.),
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                        margin: UiRect::bottom(Val::Px(15.)),
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                        ..default()
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                    },
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                    background_color: Color::rgb(235., 35., 12.).into(),
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                    ..default()
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                })
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                .insert(RelativeCursorPosition::default());
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            parent.spawn(TextBundle {
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                text: Text::from_section(
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                    "(0.0, 0.0)",
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                    TextStyle {
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                        font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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                        font_size: 40.0,
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                        color: Color::rgb(0.9, 0.9, 0.9),
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                    },
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                ),
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                ..default()
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            });
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        });
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}
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/// This systems polls the relative cursor position and displays its value in a text component.
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fn relative_cursor_position_system(
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    relative_cursor_position_query: Query<&RelativeCursorPosition>,
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    mut output_query: Query<&mut Text>,
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) {
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    let relative_cursor_position = relative_cursor_position_query.single();
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    let mut output = output_query.single_mut();
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    output.sections[0].value =
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        if let Some(relative_cursor_position) = relative_cursor_position.normalized {
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            format!(
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                "({:.1}, {:.1})",
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                relative_cursor_position.x, relative_cursor_position.y
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            )
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        } else {
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            "unknown".to_string()
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        };
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    output.sections[0].style.color = if relative_cursor_position.mouse_over() {
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        Color::rgb(0.1, 0.9, 0.1)
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    } else {
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        Color::rgb(0.9, 0.1, 0.1)
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    };
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}
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