# Objective - fix clippy lints early to make sure CI doesn't break when they get promoted to stable - have a noise-free `clippy` experience for nightly users ## Solution - `cargo clippy --fix` - replace `filter_map(|x| x.ok())` with `map_while(|x| x.ok())` to fix potential infinite loop in case of IO error
		
			
				
	
	
		
			94 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates how to resize windows, and how to respond to a window being resized.
 | 
						|
use bevy::{prelude::*, window::WindowResized};
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .insert_resource(ResolutionSettings {
 | 
						|
            large: Vec2::new(1920.0, 1080.0),
 | 
						|
            medium: Vec2::new(800.0, 600.0),
 | 
						|
            small: Vec2::new(640.0, 360.0),
 | 
						|
        })
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .add_systems(Startup, (setup_camera, setup_ui))
 | 
						|
        .add_systems(Update, (on_resize_system, toggle_resolution))
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
/// Marker component for the text that displays the current resolution.
 | 
						|
#[derive(Component)]
 | 
						|
struct ResolutionText;
 | 
						|
 | 
						|
/// Stores the various window-resolutions we can select between.
 | 
						|
#[derive(Resource)]
 | 
						|
struct ResolutionSettings {
 | 
						|
    large: Vec2,
 | 
						|
    medium: Vec2,
 | 
						|
    small: Vec2,
 | 
						|
}
 | 
						|
 | 
						|
// Spawns the camera that draws UI
 | 
						|
fn setup_camera(mut cmd: Commands) {
 | 
						|
    cmd.spawn(Camera2dBundle::default());
 | 
						|
}
 | 
						|
 | 
						|
// Spawns the UI
 | 
						|
fn setup_ui(mut cmd: Commands) {
 | 
						|
    // Node that fills entire background
 | 
						|
    cmd.spawn(NodeBundle {
 | 
						|
        style: Style {
 | 
						|
            width: Val::Percent(100.),
 | 
						|
            ..default()
 | 
						|
        },
 | 
						|
        ..default()
 | 
						|
    })
 | 
						|
    .with_children(|root| {
 | 
						|
        // Text where we display current resolution
 | 
						|
        root.spawn((
 | 
						|
            TextBundle::from_section(
 | 
						|
                "Resolution",
 | 
						|
                TextStyle {
 | 
						|
                    font_size: 50.0,
 | 
						|
                    color: Color::BLACK,
 | 
						|
                    ..default()
 | 
						|
                },
 | 
						|
            ),
 | 
						|
            ResolutionText,
 | 
						|
        ));
 | 
						|
    });
 | 
						|
}
 | 
						|
 | 
						|
/// This system shows how to request the window to a new resolution
 | 
						|
fn toggle_resolution(
 | 
						|
    keys: Res<Input<KeyCode>>,
 | 
						|
    mut windows: Query<&mut Window>,
 | 
						|
    resolution: Res<ResolutionSettings>,
 | 
						|
) {
 | 
						|
    let mut window = windows.single_mut();
 | 
						|
 | 
						|
    if keys.just_pressed(KeyCode::Key1) {
 | 
						|
        let res = resolution.small;
 | 
						|
        window.resolution.set(res.x, res.y);
 | 
						|
    }
 | 
						|
    if keys.just_pressed(KeyCode::Key2) {
 | 
						|
        let res = resolution.medium;
 | 
						|
        window.resolution.set(res.x, res.y);
 | 
						|
    }
 | 
						|
    if keys.just_pressed(KeyCode::Key3) {
 | 
						|
        let res = resolution.large;
 | 
						|
        window.resolution.set(res.x, res.y);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
/// This system shows how to respond to a window being resized.
 | 
						|
/// Whenever the window is resized, the text will update with the new resolution.
 | 
						|
fn on_resize_system(
 | 
						|
    mut q: Query<&mut Text, With<ResolutionText>>,
 | 
						|
    mut resize_reader: EventReader<WindowResized>,
 | 
						|
) {
 | 
						|
    let mut text = q.single_mut();
 | 
						|
    for e in resize_reader.iter() {
 | 
						|
        // When resolution is being changed
 | 
						|
        text.sections[0].value = format!("{:.1} x {:.1}", e.width, e.height);
 | 
						|
    }
 | 
						|
}
 |