![]() # Objective Port bevy_ui to pipelined-rendering (see #2535 ) ## Solution I did some changes during the port: - [X] separate color from the texture asset (as suggested [here](https://discord.com/channels/691052431525675048/743663924229963868/874353914525413406)) - [X] ~give the vertex shader a per-instance buffer instead of per-vertex buffer~ (incompatible with batching) Remaining features to implement to reach parity with the old renderer: - [x] textures - [X] TextBundle I'd also like to add these features, but they need some design discussion: - [x] batching - [ ] separate opaque and transparent phases - [ ] multiple windows - [ ] texture atlases - [ ] (maybe) clipping |
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.. | ||
contributors.rs | ||
many_sprites.rs | ||
mesh.rs | ||
pipelined_texture_atlas.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
sprite.rs | ||
text2d_pipelined.rs | ||
text2d.rs | ||
texture_atlas.rs |