bevy/examples/ui
davier 25b62f9577 Port bevy_ui to pipelined-rendering (#2653)
# Objective

Port bevy_ui to pipelined-rendering (see #2535 )

## Solution

I did some changes during the port:
- [X] separate color from the texture asset (as suggested [here](https://discord.com/channels/691052431525675048/743663924229963868/874353914525413406))
- [X] ~give the vertex shader a per-instance buffer instead of per-vertex buffer~ (incompatible with batching)

Remaining features to implement to reach parity with the old renderer:
- [x] textures
- [X] TextBundle

I'd also like to add these features, but they need some design discussion:
- [x] batching
- [ ] separate opaque and transparent phases
- [ ] multiple windows
- [ ] texture atlases
- [ ] (maybe) clipping
2021-12-10 22:21:23 +00:00
..
button.rs Down with the system! (#2496) 2021-07-27 23:42:36 +00:00
font_atlas_debug.rs Down with the system! (#2496) 2021-07-27 23:42:36 +00:00
text_debug.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
text.rs Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
ui_pipelined.rs Port bevy_ui to pipelined-rendering (#2653) 2021-12-10 22:21:23 +00:00
ui.rs Down with the system! (#2496) 2021-07-27 23:42:36 +00:00