 1eca55e571
			
		
	
	
		1eca55e571
		
			
		
	
	
	
	
		
			
			* Replace std::sync::Mutex with parking_lot::Mutex * Replace std::sync::RwLock with parking_lot::RwLock
		
			
				
	
	
		
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use crate::AudioSource;
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| use bevy_asset::{Assets, Handle};
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| use bevy_ecs::Res;
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| use parking_lot::RwLock;
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| use rodio::{Decoder, Device, Sink};
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| use std::{collections::VecDeque, io::Cursor};
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| 
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| /// Used to play audio on the current "audio device"
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| pub struct AudioOutput {
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|     device: Device,
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|     queue: RwLock<VecDeque<Handle<AudioSource>>>,
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| }
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| 
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| impl Default for AudioOutput {
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|     fn default() -> Self {
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|         Self {
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|             device: rodio::default_output_device().unwrap(),
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|             queue: Default::default(),
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|         }
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|     }
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| }
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| 
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| impl AudioOutput {
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|     pub fn play_source(&self, audio_source: &AudioSource) {
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|         let sink = Sink::new(&self.device);
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|         sink.append(Decoder::new(Cursor::new(audio_source.clone())).unwrap());
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|         sink.detach();
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|     }
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| 
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|     pub fn play(&self, audio_source: Handle<AudioSource>) {
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|         self.queue.write().push_front(audio_source);
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|     }
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| 
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|     pub fn try_play_queued(&self, audio_sources: &Assets<AudioSource>) {
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|         let mut queue = self.queue.write();
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|         let len = queue.len();
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|         let mut i = 0;
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|         while i < len {
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|             let audio_source_handle = queue.pop_back().unwrap();
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|             if let Some(audio_source) = audio_sources.get(&audio_source_handle) {
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|                 self.play_source(audio_source);
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|             } else {
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|                 // audio source hasn't loaded yet. add it back to the queue
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|                 queue.push_front(audio_source_handle);
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|             }
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|             i += 1;
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|         }
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|     }
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| }
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| 
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| /// Plays audio currently queued in the [AudioOutput] resource
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| pub(crate) fn play_queued_audio_system(
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|     audio_sources: Res<Assets<AudioSource>>,
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|     audio_output: Res<AudioOutput>,
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| ) {
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|     audio_output.try_play_queued(&audio_sources);
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| }
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