bevy/crates/bevy_render/src/render_phase
atlv bd5f924290
Split bevy_camera out of bevy_render (#19949)
# Objective

- get closer to being able to load gltfs without using bevy_render

## Solution

- Split bevy_camera out of bevy_render
- Builds on #19943
- Im sorry for the big diff, i tried to minimize it as much as i can by
using re-exports. This also prevents most breaking changes, but there
are still a couple.

## Testing

- 3d_scene looks good
2025-07-04 23:31:16 +00:00
..
draw_state.rs Split bevy_camera out of bevy_render (#19949) 2025-07-04 23:31:16 +00:00
draw.rs Ugrade to wgpu version 25.0 (#19563) 2025-06-26 19:41:47 +00:00
mod.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
rangefinder.rs Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00