![]() # Objective prevent gpu buffer allocations when running `as_bind_group` for assets with texture dependencies that are not yet available. ## Solution reorder the binding creation so that fallible items are created first. |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |
![]() # Objective prevent gpu buffer allocations when running `as_bind_group` for assets with texture dependencies that are not yet available. ## Solution reorder the binding creation so that fallible items are created first. |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |