
# Objective Contributes to #18238 Updates the `sprite_slice`, `spatial_audio_3d` and `spatial_audio_2d` examples to use the `children!` macro. ## Solution Updates examples to use the Improved Spawning API merged in https://github.com/bevyengine/bevy/pull/17521 ## Testing - Did you test these changes? If so, how? - Opened the examples before and after and verified the same behavior was observed. I did this on Ubuntu 24.04.2 LTS using `--features wayland`. - Are there any parts that need more testing? - Other OS's and features can't hurt, but this is such a small change it shouldn't be a problem. - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Run the examples yourself with and without these changes. - If relevant, what platforms did you test these changes on, and are there any important ones you can't test? - see above --- ## Showcase n/a ## Migration Guide n/a
137 lines
3.9 KiB
Rust
137 lines
3.9 KiB
Rust
//! Showcases sprite 9 slice scaling and tiling features, enabling usage of
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//! sprites in multiple resolutions while keeping it in proportion
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn spawn_sprites(
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commands: &mut Commands,
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texture_handle: Handle<Image>,
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mut position: Vec3,
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slice_border: f32,
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style: TextFont,
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gap: f32,
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) {
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let cases = [
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// Reference sprite
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(
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"Original",
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style.clone(),
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Vec2::splat(100.0),
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SpriteImageMode::Auto,
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),
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// Scaled regular sprite
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(
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"Stretched",
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style.clone(),
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Vec2::new(100.0, 200.0),
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SpriteImageMode::Auto,
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),
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// Stretched Scaled sliced sprite
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(
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"With Slicing",
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style.clone(),
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Vec2::new(100.0, 200.0),
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SpriteImageMode::Sliced(TextureSlicer {
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border: BorderRect::all(slice_border),
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center_scale_mode: SliceScaleMode::Stretch,
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..default()
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}),
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),
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// Scaled sliced sprite
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(
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"With Tiling",
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style.clone(),
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Vec2::new(100.0, 200.0),
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SpriteImageMode::Sliced(TextureSlicer {
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border: BorderRect::all(slice_border),
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center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.5 },
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sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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..default()
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}),
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),
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// Scaled sliced sprite horizontally
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(
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"With Tiling",
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style.clone(),
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Vec2::new(300.0, 200.0),
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SpriteImageMode::Sliced(TextureSlicer {
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border: BorderRect::all(slice_border),
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center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.3 },
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..default()
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}),
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),
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// Scaled sliced sprite horizontally with max scale
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(
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"With Corners Constrained",
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style,
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Vec2::new(300.0, 200.0),
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SpriteImageMode::Sliced(TextureSlicer {
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border: BorderRect::all(slice_border),
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center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.1 },
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sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
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max_corner_scale: 0.2,
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}),
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),
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];
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for (label, text_style, size, scale_mode) in cases {
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position.x += 0.5 * size.x;
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commands.spawn((
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Sprite {
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image: texture_handle.clone(),
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custom_size: Some(size),
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image_mode: scale_mode,
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..default()
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},
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Transform::from_translation(position),
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children![(
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Text2d::new(label),
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text_style,
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TextLayout::new_with_justify(JustifyText::Center),
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Transform::from_xyz(0., -0.5 * size.y - 10., 0.0),
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bevy::sprite::Anchor::TopCenter,
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)],
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));
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position.x += 0.5 * size.x + gap;
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}
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn(Camera2d);
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let font = asset_server.load("fonts/FiraSans-Bold.ttf");
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let style = TextFont {
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font: font.clone(),
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..default()
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};
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// Load textures
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let handle_1 = asset_server.load("textures/slice_square.png");
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let handle_2 = asset_server.load("textures/slice_square_2.png");
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spawn_sprites(
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&mut commands,
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handle_1,
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Vec3::new(-600.0, 150.0, 0.0),
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200.0,
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style.clone(),
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40.,
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);
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spawn_sprites(
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&mut commands,
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handle_2,
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Vec3::new(-600.0, -150.0, 0.0),
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80.0,
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style,
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40.,
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);
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}
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