![]() # Objective Currently, our picking backends are inconsistent: - Mesh picking and sprite picking both have configurable opt in/out behavior. UI picking does not. - Sprite picking uses `SpritePickingCamera` and `Pickable` for control, but mesh picking uses `RayCastPickable`. - `MeshPickingPlugin` is not a part of `DefaultPlugins`. `SpritePickingPlugin` and `UiPickingPlugin` are. ## Solution - Add configurable opt in/out behavior to UI picking (defaults to opt out). - Replace `RayCastPickable` with `MeshPickingCamera` and `Pickable`. - Remove `SpritePickingPlugin` and `UiPickingPlugin` from `DefaultPlugins`. ## Testing Ran some examples. ## Migration Guide `UiPickingPlugin` and `SpritePickingPlugin` are no longer included in `DefaultPlugins`. They must be explicitly added. `RayCastPickable` has been replaced in favor of the `MeshPickingCamera` and `Pickable` components. You should add them to cameras and entities, respectively, if you have `MeshPickingSettings::require_markers` set to `true`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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.. | ||
debug_picking.rs | ||
mesh_picking.rs | ||
simple_picking.rs | ||
sprite_picking.rs |