bevy/examples/ui
Antony f04406ccce Unify picking backends (#17348)
# Objective

Currently, our picking backends are inconsistent:

- Mesh picking and sprite picking both have configurable opt in/out
behavior. UI picking does not.
- Sprite picking uses `SpritePickingCamera` and `Pickable` for control,
but mesh picking uses `RayCastPickable`.
- `MeshPickingPlugin` is not a part of `DefaultPlugins`.
`SpritePickingPlugin` and `UiPickingPlugin` are.

## Solution

- Add configurable opt in/out behavior to UI picking (defaults to opt
out).
- Replace `RayCastPickable` with `MeshPickingCamera` and `Pickable`.
- Remove `SpritePickingPlugin` and `UiPickingPlugin` from
`DefaultPlugins`.

## Testing

Ran some examples.

## Migration Guide

`UiPickingPlugin` and `SpritePickingPlugin` are no longer included in
`DefaultPlugins`. They must be explicitly added.

`RayCastPickable` has been replaced in favor of the `MeshPickingCamera`
and `Pickable` components. You should add them to cameras and entities,
respectively, if you have `MeshPickingSettings::require_markers` set to
`true`.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-03-18 21:18:06 +01:00
..
borders.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
box_shadow.rs Rename UiBoxShadowSamples to BoxShadowSamples. (#16505) 2024-12-03 19:43:26 +00:00
button.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
directional_navigation.rs Unify picking backends (#17348) 2025-03-18 21:18:06 +01:00
display_and_visibility.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
flex_layout.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
font_atlas_debug.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
ghost_nodes.rs Remove ChildOf::get and Deref impl (#18080) 2025-02-27 23:11:03 +00:00
grid.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
overflow_clip_margin.rs UiImage -> ImageNode, UiImageSize -> ImageNodeSize (#16271) 2024-11-07 21:52:58 +00:00
overflow_debug.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
overflow.rs UiImage -> ImageNode, UiImageSize -> ImageNodeSize (#16271) 2024-11-07 21:52:58 +00:00
relative_cursor_position.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
render_ui_to_texture.rs Rename TargetCamera to UiTargetCamera (#17403) 2025-01-19 19:56:57 +00:00
scroll.rs Unify picking backends (#17348) 2025-03-18 21:18:06 +01:00
size_constraints.rs Renamed EventWriter::send methods to write. (#17977) 2025-02-23 21:18:52 +00:00
tab_navigation.rs Unify picking backends (#17348) 2025-03-18 21:18:06 +01:00
text_debug.rs Fix non-crate typos (#18219) 2025-03-11 06:17:48 +00:00
text_wrap_debug.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
text.rs Basic UI text shadows (#17559) 2025-02-05 19:29:37 +00:00
transparency_ui.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
ui_material.rs ui_material example webgl2 fix (#17852) 2025-02-13 20:52:26 +00:00
ui_scaling.rs Remove everything except Instant from bevy_utils::time (#17158) 2025-01-05 20:36:08 +00:00
ui_texture_atlas_slice.rs BorderRect maintenance (#16727) 2024-12-12 04:33:44 +00:00
ui_texture_atlas.rs UiImage -> ImageNode, UiImageSize -> ImageNodeSize (#16271) 2024-11-07 21:52:58 +00:00
ui_texture_slice_flip_and_tile.rs BorderRect maintenance (#16727) 2024-12-12 04:33:44 +00:00
ui_texture_slice.rs BorderRect maintenance (#16727) 2024-12-12 04:33:44 +00:00
viewport_debug.rs Fix non-crate typos (#18219) 2025-03-11 06:17:48 +00:00
window_fallthrough.rs Fix non-crate typos (#18219) 2025-03-11 06:17:48 +00:00
z_index.rs Updated comment: ZIndex::Local(0) -> ZIndex(0). (#16585) 2024-12-01 20:09:09 +00:00