51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
 | |
|     core::{FixedTimestep, FixedTimesteps},
 | |
|     prelude::*,
 | |
| };
 | |
| 
 | |
| const LABEL: &str = "my_fixed_timestep";
 | |
| 
 | |
| #[derive(Debug, Hash, PartialEq, Eq, Clone, StageLabel)]
 | |
| struct FixedUpdateStage;
 | |
| 
 | |
| fn main() {
 | |
|     App::build()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         // this system will run once every update (it should match your screen's refresh rate)
 | |
|         .add_system(frame_update.system())
 | |
|         // add a new stage that runs twice a second
 | |
|         .add_stage_after(
 | |
|             CoreStage::Update,
 | |
|             FixedUpdateStage,
 | |
|             SystemStage::parallel()
 | |
|                 .with_run_criteria(
 | |
|                     FixedTimestep::step(0.5)
 | |
|                         // labels are optional. they provide a way to access the current
 | |
|                         // FixedTimestep state from within a system
 | |
|                         .with_label(LABEL),
 | |
|                 )
 | |
|                 .with_system(fixed_update.system()),
 | |
|         )
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn frame_update(mut last_time: Local<f64>, time: Res<Time>) {
 | |
|     info!("update: {}", time.seconds_since_startup() - *last_time);
 | |
|     *last_time = time.seconds_since_startup();
 | |
| }
 | |
| 
 | |
| fn fixed_update(mut last_time: Local<f64>, time: Res<Time>, fixed_timesteps: Res<FixedTimesteps>) {
 | |
|     info!(
 | |
|         "fixed_update: {}",
 | |
|         time.seconds_since_startup() - *last_time,
 | |
|     );
 | |
| 
 | |
|     let fixed_timestep = fixed_timesteps.get(LABEL).unwrap();
 | |
|     info!(
 | |
|         "  overstep_percentage: {}",
 | |
|         fixed_timestep.overstep_percentage()
 | |
|     );
 | |
| 
 | |
|     *last_time = time.seconds_since_startup();
 | |
| }
 | 
