bevy/crates/bevy_asset/src/asset_server.rs
ira 28205fd3f4 Remove AssetServer::watch_for_changes() (#5968)
# Objective
`AssetServer::watch_for_changes()` is racy and redundant with `AssetServerSettings`.
Closes #5964.

## Changelog

* Remove `AssetServer::watch_for_changes()`
* Add `AssetServerSettings` to the prelude.
* Minor cleanup.

## Migration Guide
`AssetServer::watch_for_changes()` was removed.
Instead, use the `AssetServerSettings` resource.
```rust
app // AssetServerSettings must be inserted before adding the AssetPlugin or DefaultPlugins.
	.insert_resource(AssetServerSettings {
		watch_for_changes: true,
		..default()
	})
```


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-19 16:36:38 +00:00

953 lines
35 KiB
Rust

use crate::{
path::{AssetPath, AssetPathId, SourcePathId},
Asset, AssetIo, AssetIoError, AssetLifecycle, AssetLifecycleChannel, AssetLifecycleEvent,
AssetLoader, Assets, Handle, HandleId, HandleUntyped, LabelId, LoadContext, LoadState,
RefChange, RefChangeChannel, SourceInfo, SourceMeta,
};
use anyhow::Result;
use bevy_ecs::system::{Res, ResMut, Resource};
use bevy_log::warn;
use bevy_tasks::IoTaskPool;
use bevy_utils::{Entry, HashMap, Uuid};
use crossbeam_channel::TryRecvError;
use parking_lot::{Mutex, RwLock};
use std::{path::Path, sync::Arc};
use thiserror::Error;
/// Errors that occur while loading assets with an `AssetServer`.
#[derive(Error, Debug)]
pub enum AssetServerError {
/// Asset folder is not a directory.
#[error("asset folder path is not a directory: {0}")]
AssetFolderNotADirectory(String),
/// No asset loader was found for the specified extensions.
#[error("no `AssetLoader` found{}", format_missing_asset_ext(.extensions))]
MissingAssetLoader {
/// The list of extensions detected on the asset source path that failed to load.
///
/// The list may be empty if the asset path is invalid or doesn't have an extension.
extensions: Vec<String>,
},
/// The handle type does not match the type of the loaded asset.
#[error("the given type does not match the type of the loaded asset")]
IncorrectHandleType,
/// Encountered an error while processing an asset.
#[error("encountered an error while loading an asset: {0}")]
AssetLoaderError(anyhow::Error),
/// Encountered an error while reading an asset from disk.
#[error("encountered an error while reading an asset: {0}")]
AssetIoError(#[from] AssetIoError),
}
fn format_missing_asset_ext(exts: &[String]) -> String {
if !exts.is_empty() {
format!(
" for the following extension{}: {}",
if exts.len() > 1 { "s" } else { "" },
exts.join(", ")
)
} else {
String::new()
}
}
#[derive(Default)]
pub(crate) struct AssetRefCounter {
pub(crate) channel: Arc<RefChangeChannel>,
pub(crate) ref_counts: Arc<RwLock<HashMap<HandleId, usize>>>,
pub(crate) mark_unused_assets: Arc<Mutex<Vec<HandleId>>>,
}
/// Internal data for the asset server.
///
/// [`AssetServer`] is the public API for interacting with the asset server.
pub struct AssetServerInternal {
pub(crate) asset_io: Box<dyn AssetIo>,
pub(crate) asset_ref_counter: AssetRefCounter,
pub(crate) asset_sources: Arc<RwLock<HashMap<SourcePathId, SourceInfo>>>,
pub(crate) asset_lifecycles: Arc<RwLock<HashMap<Uuid, Box<dyn AssetLifecycle>>>>,
loaders: RwLock<Vec<Arc<dyn AssetLoader>>>,
extension_to_loader_index: RwLock<HashMap<String, usize>>,
handle_to_path: Arc<RwLock<HashMap<HandleId, AssetPath<'static>>>>,
}
/// Loads assets from the filesystem in the background.
///
/// The asset server is the primary way of loading assets in bevy. It keeps track of the load state
/// of the assets it manages and can even reload them from the filesystem with
/// ```
/// # use bevy_asset::*;
/// # use bevy_app::*;
/// # let mut app = App::new();
/// // AssetServerSettings must be inserted before adding the AssetPlugin or DefaultPlugins.
/// app.insert_resource(AssetServerSettings {
/// watch_for_changes: true,
/// ..Default::default()
/// });
/// ```
///
/// The asset server is a _resource_, so in order to access it in a system you need a `Res`
/// accessor, like this:
///
/// ```rust,no_run
/// use bevy_asset::{AssetServer, Handle};
/// use bevy_ecs::prelude::{Commands, Res};
///
/// # #[derive(Debug, bevy_reflect::TypeUuid)]
/// # #[uuid = "00000000-0000-0000-0000-000000000000"]
/// # struct Image;
///
/// fn my_system(mut commands: Commands, asset_server: Res<AssetServer>)
/// {
/// // Now you can do whatever you want with the asset server, such as loading an asset:
/// let asset_handle: Handle<Image> = asset_server.load("cool_picture.png");
/// }
/// ```
///
/// See the [`asset_loading`] example for more information.
///
/// [`asset_loading`]: https://github.com/bevyengine/bevy/tree/latest/examples/asset/asset_loading.rs
#[derive(Clone, Resource)]
pub struct AssetServer {
pub(crate) server: Arc<AssetServerInternal>,
}
impl AssetServer {
/// Creates a new asset server with the provided asset I/O.
pub fn new<T: AssetIo>(source_io: T) -> Self {
Self::with_boxed_io(Box::new(source_io))
}
/// Creates a new asset server with a boxed asset I/O.
pub fn with_boxed_io(asset_io: Box<dyn AssetIo>) -> Self {
AssetServer {
server: Arc::new(AssetServerInternal {
loaders: Default::default(),
extension_to_loader_index: Default::default(),
asset_sources: Default::default(),
asset_ref_counter: Default::default(),
handle_to_path: Default::default(),
asset_lifecycles: Default::default(),
asset_io,
}),
}
}
/// Returns the associated asset I/O.
pub fn asset_io(&self) -> &dyn AssetIo {
&*self.server.asset_io
}
pub(crate) fn register_asset_type<T: Asset>(&self) -> Assets<T> {
if self
.server
.asset_lifecycles
.write()
.insert(
T::TYPE_UUID,
Box::new(AssetLifecycleChannel::<T>::default()),
)
.is_some()
{
panic!("Error while registering new asset type: {:?} with UUID: {:?}. Another type with the same UUID is already registered. Can not register new asset type with the same UUID",
std::any::type_name::<T>(), T::TYPE_UUID);
}
Assets::new(self.server.asset_ref_counter.channel.sender.clone())
}
/// Adds the provided asset loader to the server.
///
/// If `loader` has one or more supported extensions in conflict with loaders that came before
/// it, it will replace them.
pub fn add_loader<T>(&self, loader: T)
where
T: AssetLoader,
{
let mut loaders = self.server.loaders.write();
let loader_index = loaders.len();
for extension in loader.extensions() {
self.server
.extension_to_loader_index
.write()
.insert(extension.to_string(), loader_index);
}
loaders.push(Arc::new(loader));
}
/// Gets a strong handle for an asset with the provided id.
pub fn get_handle<T: Asset, I: Into<HandleId>>(&self, id: I) -> Handle<T> {
let sender = self.server.asset_ref_counter.channel.sender.clone();
Handle::strong(id.into(), sender)
}
/// Gets an untyped strong handle for an asset with the provided id.
pub fn get_handle_untyped<I: Into<HandleId>>(&self, id: I) -> HandleUntyped {
let sender = self.server.asset_ref_counter.channel.sender.clone();
HandleUntyped::strong(id.into(), sender)
}
fn get_asset_loader(&self, extension: &str) -> Result<Arc<dyn AssetLoader>, AssetServerError> {
let index = {
// scope map to drop lock as soon as possible
let map = self.server.extension_to_loader_index.read();
map.get(extension).copied()
};
index
.map(|index| self.server.loaders.read()[index].clone())
.ok_or_else(|| AssetServerError::MissingAssetLoader {
extensions: vec![extension.to_string()],
})
}
fn get_path_asset_loader<P: AsRef<Path>>(
&self,
path: P,
) -> Result<Arc<dyn AssetLoader>, AssetServerError> {
let s = path
.as_ref()
.file_name()
.ok_or(AssetServerError::MissingAssetLoader {
extensions: Vec::new(),
})?
.to_str()
.map(|s| s.to_lowercase())
.ok_or(AssetServerError::MissingAssetLoader {
extensions: Vec::new(),
})?;
let mut exts = Vec::new();
let mut ext = s.as_str();
while let Some(idx) = ext.find('.') {
ext = &ext[idx + 1..];
exts.push(ext);
if let Ok(loader) = self.get_asset_loader(ext) {
return Ok(loader);
}
}
Err(AssetServerError::MissingAssetLoader {
extensions: exts.into_iter().map(String::from).collect(),
})
}
/// Gets the source path of an asset from the provided handle.
pub fn get_handle_path<H: Into<HandleId>>(&self, handle: H) -> Option<AssetPath<'_>> {
self.server
.handle_to_path
.read()
.get(&handle.into())
.cloned()
}
/// Gets the load state of an asset from the provided handle.
pub fn get_load_state<H: Into<HandleId>>(&self, handle: H) -> LoadState {
match handle.into() {
HandleId::AssetPathId(id) => {
let asset_sources = self.server.asset_sources.read();
asset_sources
.get(&id.source_path_id())
.map_or(LoadState::NotLoaded, |info| info.load_state)
}
HandleId::Id(_, _) => LoadState::NotLoaded,
}
}
/// Gets the overall load state of a group of assets from the provided handles.
///
/// This method will only return [`LoadState::Loaded`] if all assets in the
/// group were loaded successfully.
pub fn get_group_load_state(&self, handles: impl IntoIterator<Item = HandleId>) -> LoadState {
let mut load_state = LoadState::Loaded;
for handle_id in handles {
match handle_id {
HandleId::AssetPathId(id) => match self.get_load_state(id) {
LoadState::Loaded => continue,
LoadState::Loading => {
load_state = LoadState::Loading;
}
LoadState::Failed => return LoadState::Failed,
LoadState::NotLoaded => return LoadState::NotLoaded,
LoadState::Unloaded => return LoadState::Unloaded,
},
HandleId::Id(_, _) => return LoadState::NotLoaded,
}
}
load_state
}
/// Queues an [`Asset`] at the provided relative path for asynchronous loading.
///
/// The absolute path to the asset is `"ROOT/ASSET_FOLDER_NAME/path"`. Its extension is then
/// extracted to search for an [asset loader]. If an asset path contains multiple dots (e.g.
/// `foo.bar.baz`), each level is considered a separate extension and the asset server will try
/// to look for loaders of `bar.baz` and `baz` assets.
///
/// By default the `ROOT` is the directory of the Application, but this can be overridden by
/// setting the `"CARGO_MANIFEST_DIR"` environment variable
/// (see <https://doc.rust-lang.org/cargo/reference/environment-variables.html>)
/// to another directory. When the application is run through Cargo, then
/// `"CARGO_MANIFEST_DIR"` is automatically set to the root folder of your crate (workspace).
///
/// The name of the asset folder is set inside the
/// [`AssetServerSettings`](crate::AssetServerSettings) resource. The default name is
/// `"assets"`.
///
/// The asset is loaded asynchronously, and will generally not be available by the time
/// this calls returns. Use [`AssetServer::get_load_state`] to determine when the asset is
/// effectively loaded and available in the [`Assets`] collection. The asset will always fail to
/// load if the provided path doesn't contain an extension.
///
/// [asset loader]: AssetLoader
#[must_use = "not using the returned strong handle may result in the unexpected release of the asset"]
pub fn load<'a, T: Asset, P: Into<AssetPath<'a>>>(&self, path: P) -> Handle<T> {
self.load_untyped(path).typed()
}
async fn load_async(
&self,
asset_path: AssetPath<'_>,
force: bool,
) -> Result<AssetPathId, AssetServerError> {
let asset_path_id: AssetPathId = asset_path.get_id();
// load metadata and update source info. this is done in a scope to ensure we release the
// locks before loading
let version = {
let mut asset_sources = self.server.asset_sources.write();
let source_info = match asset_sources.entry(asset_path_id.source_path_id()) {
Entry::Occupied(entry) => entry.into_mut(),
Entry::Vacant(entry) => entry.insert(SourceInfo {
asset_types: Default::default(),
committed_assets: Default::default(),
load_state: LoadState::NotLoaded,
meta: None,
path: asset_path.path().to_owned(),
version: 0,
}),
};
// if asset is already loaded or is loading, don't load again
if !force
&& (source_info
.committed_assets
.contains(&asset_path_id.label_id())
|| source_info.load_state == LoadState::Loading)
{
return Ok(asset_path_id);
}
source_info.load_state = LoadState::Loading;
source_info.committed_assets.clear();
source_info.version += 1;
source_info.meta = None;
source_info.version
};
let set_asset_failed = || {
let mut asset_sources = self.server.asset_sources.write();
let source_info = asset_sources
.get_mut(&asset_path_id.source_path_id())
.expect("`AssetSource` should exist at this point.");
source_info.load_state = LoadState::Failed;
};
// get the according asset loader
let asset_loader = match self.get_path_asset_loader(asset_path.path()) {
Ok(loader) => loader,
Err(err) => {
set_asset_failed();
return Err(err);
}
};
// load the asset bytes
let bytes = match self.asset_io().load_path(asset_path.path()).await {
Ok(bytes) => bytes,
Err(err) => {
set_asset_failed();
return Err(AssetServerError::AssetIoError(err));
}
};
// load the asset source using the corresponding AssetLoader
let mut load_context = LoadContext::new(
asset_path.path(),
&self.server.asset_ref_counter.channel,
self.asset_io(),
version,
);
if let Err(err) = asset_loader
.load(&bytes, &mut load_context)
.await
.map_err(AssetServerError::AssetLoaderError)
{
set_asset_failed();
return Err(err);
}
// if version has changed since we loaded and grabbed a lock, return. theres is a newer
// version being loaded
let mut asset_sources = self.server.asset_sources.write();
let source_info = asset_sources
.get_mut(&asset_path_id.source_path_id())
.expect("`AssetSource` should exist at this point.");
if version != source_info.version {
return Ok(asset_path_id);
}
// if all assets have been committed already (aka there were 0), set state to "Loaded"
if source_info.is_loaded() {
source_info.load_state = LoadState::Loaded;
}
// reset relevant SourceInfo fields
source_info.committed_assets.clear();
// TODO: queue free old assets
source_info.asset_types.clear();
source_info.meta = Some(SourceMeta {
assets: load_context.get_asset_metas(),
});
// load asset dependencies and prepare asset type hashmap
for (label, loaded_asset) in &mut load_context.labeled_assets {
let label_id = LabelId::from(label.as_ref().map(|label| label.as_str()));
let type_uuid = loaded_asset.value.as_ref().unwrap().type_uuid();
source_info.asset_types.insert(label_id, type_uuid);
for dependency in &loaded_asset.dependencies {
self.load_untracked(dependency.clone(), false);
}
}
self.asset_io()
.watch_path_for_changes(asset_path.path())
.unwrap();
self.create_assets_in_load_context(&mut load_context);
Ok(asset_path_id)
}
/// Queues the [`Asset`] at the provided path for loading and returns an untyped handle.
///
/// See [`load`](AssetServer::load).
#[must_use = "not using the returned strong handle may result in the unexpected release of the asset"]
pub fn load_untyped<'a, P: Into<AssetPath<'a>>>(&self, path: P) -> HandleUntyped {
let handle_id = self.load_untracked(path.into(), false);
self.get_handle_untyped(handle_id)
}
/// Force an [`Asset`] to be reloaded.
///
/// This is useful for custom hot-reloading or for supporting `watch_for_changes`
/// in custom [`AssetIo`] implementations.
pub fn reload_asset<'a, P: Into<AssetPath<'a>>>(&self, path: P) {
self.load_untracked(path.into(), true);
}
pub(crate) fn load_untracked(&self, asset_path: AssetPath<'_>, force: bool) -> HandleId {
let server = self.clone();
let owned_path = asset_path.to_owned();
IoTaskPool::get()
.spawn(async move {
if let Err(err) = server.load_async(owned_path, force).await {
warn!("{}", err);
}
})
.detach();
let handle_id = asset_path.get_id().into();
self.server
.handle_to_path
.write()
.entry(handle_id)
.or_insert_with(|| asset_path.to_owned());
asset_path.into()
}
/// Loads assets from the specified folder recursively.
///
/// # Errors
///
/// - If the provided path is not a directory, it will fail with
/// [`AssetServerError::AssetFolderNotADirectory`].
/// - If something unexpected happened while loading an asset, other
/// [`AssetServerError`]s may be returned.
#[must_use = "not using the returned strong handles may result in the unexpected release of the assets"]
pub fn load_folder<P: AsRef<Path>>(
&self,
path: P,
) -> Result<Vec<HandleUntyped>, AssetServerError> {
let path = path.as_ref();
if !self.asset_io().is_dir(path) {
return Err(AssetServerError::AssetFolderNotADirectory(
path.to_str().unwrap().to_string(),
));
}
let mut handles = Vec::new();
for child_path in self.asset_io().read_directory(path.as_ref())? {
if self.asset_io().is_dir(&child_path) {
handles.extend(self.load_folder(&child_path)?);
} else {
if self.get_path_asset_loader(&child_path).is_err() {
continue;
}
let handle =
self.load_untyped(child_path.to_str().expect("Path should be a valid string."));
handles.push(handle);
}
}
Ok(handles)
}
/// Frees unused assets, unloading them from memory.
pub fn free_unused_assets(&self) {
let mut potential_frees = self.server.asset_ref_counter.mark_unused_assets.lock();
if !potential_frees.is_empty() {
let ref_counts = self.server.asset_ref_counter.ref_counts.read();
let asset_sources = self.server.asset_sources.read();
let asset_lifecycles = self.server.asset_lifecycles.read();
for potential_free in potential_frees.drain(..) {
if let Some(&0) = ref_counts.get(&potential_free) {
let type_uuid = match potential_free {
HandleId::Id(type_uuid, _) => Some(type_uuid),
HandleId::AssetPathId(id) => asset_sources
.get(&id.source_path_id())
.and_then(|source_info| source_info.get_asset_type(id.label_id())),
};
if let Some(type_uuid) = type_uuid {
if let Some(asset_lifecycle) = asset_lifecycles.get(&type_uuid) {
asset_lifecycle.free_asset(potential_free);
}
}
}
}
}
}
/// Iterates through asset references and marks assets with no active handles as unused.
pub fn mark_unused_assets(&self) {
let receiver = &self.server.asset_ref_counter.channel.receiver;
let mut ref_counts = self.server.asset_ref_counter.ref_counts.write();
let mut potential_frees = None;
loop {
let ref_change = match receiver.try_recv() {
Ok(ref_change) => ref_change,
Err(TryRecvError::Empty) => break,
Err(TryRecvError::Disconnected) => panic!("RefChange channel disconnected."),
};
match ref_change {
RefChange::Increment(handle_id) => *ref_counts.entry(handle_id).or_insert(0) += 1,
RefChange::Decrement(handle_id) => {
let entry = ref_counts.entry(handle_id).or_insert(0);
*entry -= 1;
if *entry == 0 {
potential_frees
.get_or_insert_with(|| {
self.server.asset_ref_counter.mark_unused_assets.lock()
})
.push(handle_id);
}
}
}
}
}
fn create_assets_in_load_context(&self, load_context: &mut LoadContext) {
let asset_lifecycles = self.server.asset_lifecycles.read();
for (label, asset) in &mut load_context.labeled_assets {
let asset_value = asset
.value
.take()
.expect("Asset should exist at this point.");
if let Some(asset_lifecycle) = asset_lifecycles.get(&asset_value.type_uuid()) {
let asset_path =
AssetPath::new_ref(load_context.path, label.as_ref().map(|l| l.as_str()));
asset_lifecycle.create_asset(asset_path.into(), asset_value, load_context.version);
} else {
panic!(
"Failed to find AssetLifecycle for label '{:?}', which has an asset type {} (UUID {:?}). \
Are you sure this asset type has been added to your app builder?",
label,
asset_value.type_name(),
asset_value.type_uuid(),
);
}
}
}
// Note: this takes a `ResMut<Assets<T>>` to ensure change detection does not get
// triggered unless the `Assets` collection is actually updated.
pub(crate) fn update_asset_storage<T: Asset>(&self, mut assets: ResMut<Assets<T>>) {
let asset_lifecycles = self.server.asset_lifecycles.read();
let asset_lifecycle = asset_lifecycles.get(&T::TYPE_UUID).unwrap();
let mut asset_sources_guard = None;
let channel = asset_lifecycle
.downcast_ref::<AssetLifecycleChannel<T>>()
.unwrap();
loop {
match channel.receiver.try_recv() {
Ok(AssetLifecycleEvent::Create(result)) => {
// update SourceInfo if this asset was loaded from an AssetPath
if let HandleId::AssetPathId(id) = result.id {
let asset_sources = asset_sources_guard
.get_or_insert_with(|| self.server.asset_sources.write());
if let Some(source_info) = asset_sources.get_mut(&id.source_path_id()) {
if source_info.version == result.version {
source_info.committed_assets.insert(id.label_id());
if source_info.is_loaded() {
source_info.load_state = LoadState::Loaded;
}
}
}
}
assets.set_untracked(result.id, *result.asset);
}
Ok(AssetLifecycleEvent::Free(handle_id)) => {
if let HandleId::AssetPathId(id) = handle_id {
let asset_sources = asset_sources_guard
.get_or_insert_with(|| self.server.asset_sources.write());
if let Some(source_info) = asset_sources.get_mut(&id.source_path_id()) {
source_info.committed_assets.remove(&id.label_id());
source_info.load_state = LoadState::Unloaded;
}
}
assets.remove(handle_id);
}
Err(TryRecvError::Empty) => {
break;
}
Err(TryRecvError::Disconnected) => panic!("AssetChannel disconnected."),
}
}
}
}
fn free_unused_assets_system_impl(asset_server: &AssetServer) {
asset_server.free_unused_assets();
asset_server.mark_unused_assets();
}
/// A system for freeing assets that have no active handles.
pub fn free_unused_assets_system(asset_server: Res<AssetServer>) {
free_unused_assets_system_impl(&asset_server);
}
#[cfg(test)]
mod test {
use super::*;
use crate::{loader::LoadedAsset, update_asset_storage_system};
use bevy_app::App;
use bevy_ecs::prelude::*;
use bevy_reflect::TypeUuid;
use bevy_utils::BoxedFuture;
#[derive(Debug, TypeUuid)]
#[uuid = "a5189b72-0572-4290-a2e0-96f73a491c44"]
struct PngAsset;
struct FakePngLoader;
impl AssetLoader for FakePngLoader {
fn load<'a>(
&'a self,
_: &'a [u8],
ctx: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
ctx.set_default_asset(LoadedAsset::new(PngAsset));
Box::pin(async move { Ok(()) })
}
fn extensions(&self) -> &[&str] {
&["png"]
}
}
struct FailingLoader;
impl AssetLoader for FailingLoader {
fn load<'a>(
&'a self,
_: &'a [u8],
_: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
Box::pin(async { anyhow::bail!("failed") })
}
fn extensions(&self) -> &[&str] {
&["fail"]
}
}
struct FakeMultipleDotLoader;
impl AssetLoader for FakeMultipleDotLoader {
fn load<'a>(
&'a self,
_: &'a [u8],
_: &'a mut LoadContext,
) -> BoxedFuture<'a, Result<(), anyhow::Error>> {
Box::pin(async move { Ok(()) })
}
fn extensions(&self) -> &[&str] {
&["test.png"]
}
}
fn setup(asset_path: impl AsRef<Path>) -> AssetServer {
use crate::FileAssetIo;
IoTaskPool::init(Default::default);
AssetServer::new(FileAssetIo::new(asset_path, false))
}
#[test]
fn extensions() {
let asset_server = setup(".");
asset_server.add_loader(FakePngLoader);
let t = asset_server.get_path_asset_loader("test.png");
assert_eq!(t.unwrap().extensions()[0], "png");
}
#[test]
fn case_insensitive_extensions() {
let asset_server = setup(".");
asset_server.add_loader(FakePngLoader);
let t = asset_server.get_path_asset_loader("test.PNG");
assert_eq!(t.unwrap().extensions()[0], "png");
}
#[test]
fn no_loader() {
let asset_server = setup(".");
let t = asset_server.get_path_asset_loader("test.pong");
assert!(t.is_err());
}
#[test]
fn multiple_extensions_no_loader() {
let asset_server = setup(".");
assert!(
match asset_server.get_path_asset_loader("test.v1.2.3.pong") {
Err(AssetServerError::MissingAssetLoader { extensions }) =>
extensions == vec!["v1.2.3.pong", "2.3.pong", "3.pong", "pong"],
_ => false,
}
);
}
#[test]
fn missing_asset_loader_error_messages() {
assert_eq!(
AssetServerError::MissingAssetLoader { extensions: vec![] }.to_string(),
"no `AssetLoader` found"
);
assert_eq!(
AssetServerError::MissingAssetLoader {
extensions: vec!["png".into()]
}
.to_string(),
"no `AssetLoader` found for the following extension: png"
);
assert_eq!(
AssetServerError::MissingAssetLoader {
extensions: vec!["1.2.png".into(), "2.png".into(), "png".into()]
}
.to_string(),
"no `AssetLoader` found for the following extensions: 1.2.png, 2.png, png"
);
}
#[test]
fn filename_with_dots() {
let asset_server = setup(".");
asset_server.add_loader(FakePngLoader);
let t = asset_server.get_path_asset_loader("test-v1.2.3.png");
assert_eq!(t.unwrap().extensions()[0], "png");
}
#[test]
fn multiple_extensions() {
let asset_server = setup(".");
asset_server.add_loader(FakeMultipleDotLoader);
let t = asset_server.get_path_asset_loader("test.test.png");
assert_eq!(t.unwrap().extensions()[0], "test.png");
}
fn create_dir_and_file(file: impl AsRef<Path>) -> tempfile::TempDir {
let asset_dir = tempfile::tempdir().unwrap();
std::fs::write(asset_dir.path().join(file), &[]).unwrap();
asset_dir
}
#[test]
fn test_missing_loader() {
let dir = create_dir_and_file("file.not-a-real-extension");
let asset_server = setup(dir.path());
let path: AssetPath = "file.not-a-real-extension".into();
let handle = asset_server.get_handle_untyped(path.get_id());
let err = futures_lite::future::block_on(asset_server.load_async(path.clone(), true))
.unwrap_err();
assert!(match err {
AssetServerError::MissingAssetLoader { extensions } => {
extensions == ["not-a-real-extension"]
}
_ => false,
});
assert_eq!(asset_server.get_load_state(handle), LoadState::Failed);
}
#[test]
fn test_invalid_asset_path() {
let asset_server = setup(".");
asset_server.add_loader(FakePngLoader);
let path: AssetPath = "an/invalid/path.png".into();
let handle = asset_server.get_handle_untyped(path.get_id());
let err = futures_lite::future::block_on(asset_server.load_async(path.clone(), true))
.unwrap_err();
assert!(matches!(err, AssetServerError::AssetIoError(_)));
assert_eq!(asset_server.get_load_state(handle), LoadState::Failed);
}
#[test]
fn test_failing_loader() {
let dir = create_dir_and_file("fake.fail");
let asset_server = setup(dir.path());
asset_server.add_loader(FailingLoader);
let path: AssetPath = "fake.fail".into();
let handle = asset_server.get_handle_untyped(path.get_id());
let err = futures_lite::future::block_on(asset_server.load_async(path.clone(), true))
.unwrap_err();
assert!(matches!(err, AssetServerError::AssetLoaderError(_)));
assert_eq!(asset_server.get_load_state(handle), LoadState::Failed);
}
#[test]
fn test_asset_lifecycle() {
let dir = create_dir_and_file("fake.png");
let asset_server = setup(dir.path());
asset_server.add_loader(FakePngLoader);
let assets = asset_server.register_asset_type::<PngAsset>();
#[derive(SystemLabel, Clone, Hash, Debug, PartialEq, Eq)]
struct FreeUnusedAssets;
let mut app = App::new();
app.insert_resource(assets);
app.insert_resource(asset_server);
app.add_system(free_unused_assets_system.label(FreeUnusedAssets));
app.add_system(update_asset_storage_system::<PngAsset>.after(FreeUnusedAssets));
fn load_asset(path: AssetPath, world: &World) -> HandleUntyped {
let asset_server = world.resource::<AssetServer>();
let id = futures_lite::future::block_on(asset_server.load_async(path.clone(), true))
.unwrap();
asset_server.get_handle_untyped(id)
}
fn get_asset<'world>(
id: &Handle<PngAsset>,
world: &'world World,
) -> Option<&'world PngAsset> {
world.resource::<Assets<PngAsset>>().get(id)
}
fn get_load_state(id: impl Into<HandleId>, world: &World) -> LoadState {
world.resource::<AssetServer>().get_load_state(id.into())
}
// ---
// Start of the actual lifecycle test
// ---
let path: AssetPath = "fake.png".into();
assert_eq!(
LoadState::NotLoaded,
get_load_state(path.get_id(), &app.world)
);
// load the asset
let handle = load_asset(path.clone(), &app.world).typed();
let weak_handle = handle.clone_weak();
// asset is loading
assert_eq!(LoadState::Loading, get_load_state(&handle, &app.world));
app.update();
// asset should exist and be loaded at this point
assert_eq!(LoadState::Loaded, get_load_state(&handle, &app.world));
assert!(get_asset(&handle, &app.world).is_some());
// after dropping the handle, next call to `tick` will prepare the assets for removal.
drop(handle);
app.update();
assert_eq!(LoadState::Loaded, get_load_state(&weak_handle, &app.world));
assert!(get_asset(&weak_handle, &app.world).is_some());
// second call to tick will actually remove the asset.
app.update();
assert_eq!(
LoadState::Unloaded,
get_load_state(&weak_handle, &app.world)
);
assert!(get_asset(&weak_handle, &app.world).is_none());
// finally, reload the asset
let handle = load_asset(path.clone(), &app.world).typed();
assert_eq!(LoadState::Loading, get_load_state(&handle, &app.world));
app.update();
assert_eq!(LoadState::Loaded, get_load_state(&handle, &app.world));
assert!(get_asset(&handle, &app.world).is_some());
}
#[test]
fn test_get_handle_path() {
const PATH: &str = "path/file.png";
// valid handle
let server = setup(".");
let handle = server.load_untyped(PATH);
let handle_path = server.get_handle_path(&handle).unwrap();
assert_eq!(handle_path.path(), Path::new(PATH));
assert!(handle_path.label().is_none());
let handle_id: HandleId = handle.into();
let path_id: HandleId = handle_path.get_id().into();
assert_eq!(handle_id, path_id);
// invalid handle (not loaded through server)
let mut assets = server.register_asset_type::<PngAsset>();
let handle = assets.add(PngAsset);
assert!(server.get_handle_path(&handle).is_none());
// invalid HandleId
let invalid_id = HandleId::new(Uuid::new_v4(), 42);
assert!(server.get_handle_path(invalid_id).is_none());
// invalid AssetPath
let invalid_path = AssetPath::new("some/path.ext".into(), None);
assert!(server.get_handle_path(invalid_path).is_none());
}
}