bevy/crates/bevy_render/src
Elabajaba 2825ac8a8e
Wgpu 0.20 (#13186)
Currently blocked on https://github.com/gfx-rs/wgpu/issues/5774

# Objective

Update to wgpu 0.20

## Solution

Update to wgpu 0.20 and naga_oil 0.14.

## Testing

Tested a few different examples on linux (vulkan, webgl2, webgpu) and
windows (dx12 + vulkan) and they worked.

---

## Changelog

- Updated to wgpu 0.20. Note that we don't currently support wgpu's new
pipeline overridable constants, as they don't work on web currently and
need some more changes to naga_oil (and are somewhat redundant with
naga_oil's shader defs). See wgpu's changelog for more
https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v0200-2024-04-28

## Migration Guide

TODO

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: François Mockers <mockersf@gmail.com>
2024-06-14 18:39:31 +00:00
..
batching disable gpu preprocessing on android with Adreno 6xx GPU (#13323) 2024-05-30 14:33:27 +00:00
camera Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 20:55:05 +00:00
diagnostic Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
mesh Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
primitives Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render_graph Update render graph docs (#13495) 2024-05-24 21:57:08 +00:00
render_phase Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render_resource Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
renderer Wgpu 0.20 (#13186) 2024-06-14 18:39:31 +00:00
texture Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 20:55:05 +00:00
view Allow mix of hdr and non-hdr cameras to same render target (#13419) 2024-06-06 20:55:05 +00:00
alpha.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
extract_instances.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
extract_param.rs Enable the unsafe_op_in_unsafe_fn lint (#11591) 2024-01-28 23:18:11 +00:00
extract_resource.rs Add error when extract resource build fails (#4964) 2024-04-28 05:20:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl
gpu_component_array_buffer.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
lib.rs fix: upgrade to winit v0.30 (#13366) 2024-06-03 13:06:48 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Make AppExit more specific about exit reason. (#13022) 2024-04-22 16:48:18 +00:00
render_asset.rs asset throttling: don't be exhausted if there is no limit (#13112) 2024-04-27 09:00:10 +00:00
settings.rs Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
spatial_bundle.rs