bevy/crates/bevy_render/src
Adam Kobzan 284b6df0bb
Providing a better example for Mesh-building in docs. (#8885)
# Objective

- Providing a "noob-friendly" example since not many people are
proficient in 3D modeling / rendering concepts.

## Solution

- Adding more information to the example, with an explanation.

~~~~

_Thanks to Nocta on discord for helping out when I didn't understand the
subject well._

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Co-authored-by: François <mockersf@gmail.com>
2023-06-21 14:32:21 +00:00
..
camera Add FromReflect where Reflect is used (#8776) 2023-06-19 16:18:17 +00:00
color conversions between [u8; 4] and Color (#8564) 2023-05-08 16:36:46 +00:00
mesh Providing a better example for Mesh-building in docs. (#8885) 2023-06-21 14:32:21 +00:00
primitives Add FromReflect where Reflect is used (#8776) 2023-06-19 16:18:17 +00:00
render_graph Add ViewNode to simplify render node management (#8118) 2023-05-08 19:42:23 +00:00
render_phase Apply codebase changes in preparation for StandardMaterial transmission (#8704) 2023-05-30 14:21:53 +00:00
render_resource reflect: stable type path v2 (#7184) 2023-06-05 20:31:20 +00:00
renderer Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
texture Expand FallbackImage to include a GpuImage for each possible TextureViewDimension (#6974) 2023-06-19 22:56:25 +00:00
view Add FromReflect where Reflect is used (#8776) 2023-06-19 16:18:17 +00:00
extract_component.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
extract_param.rs Use UnsafeWorldCell to increase code quality for SystemParam (#8174) 2023-04-01 15:45:07 +00:00
extract_resource.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
globals.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
lib.rs Rename apply_system_buffers to apply_deferred (#8726) 2023-06-02 14:04:13 +00:00
pipelined_rendering.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
render_asset.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
settings.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
spatial_bundle.rs enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00