
# Objective Remove some unnecessary coupling between `DynamicTextureAtlasBuilder` and `bevy_asset`. ## Solution Remove the dependency of `DynamicTextureAtlasBuilder::add_texture` to `bevy_asset`, by directly passing the `Image` of the atlas to mutate, instead of passing separate `Assets<Image>` and `Handle<Image>` for the function to do the lookup by itself. The lookup can be done from the caller, and this allows using the builder in contexts where the `Image` is not stored inside `Assets`. Clean-up a bit the font atlas files by introducing a `PlacedGlyph` type storing the `GlyphId` and its `SubpixelOffset`, which were otherwise always both passed as function parameters and the pair used as key in hash maps. ## Testing There's no change in behavior. --- ## Changelog - Added a `PlacedGlyph` type aggregating a `GlyphId` and a `SubpixelOffset`. That type is now used as parameter in a few text atlas APIs, instead of passing individual values. ## Migration Guide - Replace the `glyph_id` and `subpixel_offset` of a few text atlas APIs by a single `place_glyph: PlacedGlyph` parameter trivially combining the two.
130 lines
3.9 KiB
Rust
130 lines
3.9 KiB
Rust
use ab_glyph::{GlyphId, Point};
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use bevy_asset::{Assets, Handle};
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use bevy_math::UVec2;
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use bevy_render::{
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render_asset::RenderAssetUsages,
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render_resource::{Extent3d, TextureDimension, TextureFormat},
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texture::Image,
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};
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use bevy_sprite::{DynamicTextureAtlasBuilder, TextureAtlasLayout};
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use bevy_utils::HashMap;
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#[cfg(feature = "subpixel_glyph_atlas")]
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#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
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pub struct SubpixelOffset {
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x: u16,
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y: u16,
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}
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#[cfg(feature = "subpixel_glyph_atlas")]
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impl From<Point> for SubpixelOffset {
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fn from(p: Point) -> Self {
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fn f(v: f32) -> u16 {
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((v % 1.) * (u16::MAX as f32)) as u16
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}
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Self {
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x: f(p.x),
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y: f(p.y),
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}
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}
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}
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#[cfg(not(feature = "subpixel_glyph_atlas"))]
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#[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
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pub struct SubpixelOffset;
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#[cfg(not(feature = "subpixel_glyph_atlas"))]
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impl From<Point> for SubpixelOffset {
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fn from(_: Point) -> Self {
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Self
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}
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}
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/// A font glyph placed at a specific sub-pixel offset.
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct PlacedGlyph {
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/// The font glyph ID.
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pub glyph_id: GlyphId,
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/// The sub-pixel offset of the placed glyph.
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pub subpixel_offset: SubpixelOffset,
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}
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pub struct FontAtlas {
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pub dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder,
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pub glyph_to_atlas_index: HashMap<PlacedGlyph, usize>,
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pub texture_atlas: Handle<TextureAtlasLayout>,
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pub texture: Handle<Image>,
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}
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impl FontAtlas {
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pub fn new(
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textures: &mut Assets<Image>,
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texture_atlases: &mut Assets<TextureAtlasLayout>,
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size: UVec2,
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) -> FontAtlas {
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let texture = textures.add(Image::new_fill(
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Extent3d {
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width: size.x,
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height: size.y,
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depth_or_array_layers: 1,
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},
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TextureDimension::D2,
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&[0, 0, 0, 0],
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TextureFormat::Rgba8UnormSrgb,
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// Need to keep this image CPU persistent in order to add additional glyphs later on
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RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
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));
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let texture_atlas = TextureAtlasLayout::new_empty(size);
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Self {
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texture_atlas: texture_atlases.add(texture_atlas),
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glyph_to_atlas_index: HashMap::default(),
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dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder::new(size, 0),
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texture,
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}
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}
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pub fn get_glyph_index(&self, glyph: &PlacedGlyph) -> Option<usize> {
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self.glyph_to_atlas_index.get(glyph).copied()
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}
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pub fn has_glyph(&self, glyph: &PlacedGlyph) -> bool {
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self.glyph_to_atlas_index.contains_key(glyph)
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}
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/// Add a glyph to the atlas, updating both its texture and layout.
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///
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/// The glyph is represented by `glyph`, and its image content is `glyph_texture`.
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/// This content is copied into the atlas texture, and the atlas layout is updated
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/// to store the location of that glyph into the atlas.
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///
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/// # Returns
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///
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/// Returns `true` if the glyph is successfully added, or `false` otherwise.
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/// In that case, neither the atlas texture nor the atlas layout are
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/// modified.
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pub fn add_glyph(
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&mut self,
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textures: &mut Assets<Image>,
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atlas_layouts: &mut Assets<TextureAtlasLayout>,
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glyph: &PlacedGlyph,
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glyph_texture: &Image,
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) -> bool {
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let Some(atlas_layout) = atlas_layouts.get_mut(&self.texture_atlas) else {
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return false;
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};
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let Some(atlas_texture) = textures.get_mut(&self.texture) else {
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return false;
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};
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if let Some(index) = self.dynamic_texture_atlas_builder.add_texture(
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atlas_layout,
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glyph_texture,
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atlas_texture,
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) {
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self.glyph_to_atlas_index.insert(*glyph, index);
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true
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} else {
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false
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}
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}
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}
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