# Objective
- Improve the ergonomics of managing states.
## Solution
- Add `set_state` extension method to `Commands` so you don't need to
type out `ResMut<NextState<S>>` to update a state. It also reduces
system parameter list size when you already have `Commands`.
- I only updated a couple examples to showcase how it can be used. There
*is* a potential perf cost to introducing `Commands` so this method
shouldn't necessarily be used everywhere.
## Testing
- Tested the updated examples: `game_menu` and `alien_cake_addict`.
---
## Showcase
Add `Commands::set_state` method for easily updating states.
Set directly:
```rust
fn go_to_game(mut game_state: ResMut<NextState<GameState>>) {
game_state.set(GameState::Play);
}
```
Set with commands (**NEW**):
```rust
fn go_to_game(mut commands: Commands) {
commands.set_state(GameState::Play);
}
```
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| macros | ||
| src | ||
| Cargo.toml | ||