 694c06f3d0
			
		
	
	
		694c06f3d0
		
			
		
	
	
	
	
		
			
			# Objective Currently the `missing_docs` lint is allowed-by-default and enabled at crate level when their documentations is complete (see #3492). This PR proposes to inverse this logic by making `missing_docs` warn-by-default and mark crates with imcomplete docs allowed. ## Solution Makes `missing_docs` warn at workspace level and allowed at crate level when the docs is imcomplete.
		
			
				
	
	
		
			409 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			409 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example demonstrates Bevy's immediate mode drawing API intended for visual debugging.
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| 
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| use std::f32::consts::PI;
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| 
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| use bevy::math::primitives::{
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|     Capsule3d, Cone, ConicalFrustum, Cuboid, Cylinder, Line3d, Plane3d, Segment3d, Sphere, Torus,
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| };
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .insert_state(PrimitiveState::Nothing)
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|         .init_resource::<PrimitiveSegments>()
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|         .add_plugins(DefaultPlugins)
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|         .init_gizmo_group::<MyRoundGizmos>()
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, rotate_camera)
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|         .add_systems(Update, (draw_example_collection, update_config))
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|         .add_systems(Update, (draw_primitives, update_primitives))
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|         .run();
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| }
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| 
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| // We can create our own gizmo config group!
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| #[derive(Default, Reflect, GizmoConfigGroup)]
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| struct MyRoundGizmos {}
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| 
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| #[derive(Debug, Clone, Resource)]
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| struct PrimitiveSegments(usize);
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| impl Default for PrimitiveSegments {
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|     fn default() -> Self {
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|         Self(10)
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|     }
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| }
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| 
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| #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, States)]
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| enum PrimitiveState {
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|     Nothing,
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|     Sphere,
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|     Plane,
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|     Line,
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|     LineSegment,
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|     Cuboid,
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|     Cylinder,
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|     Capsule,
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|     Cone,
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|     ConicalFrustum,
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|     Torus,
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| }
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| 
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| impl PrimitiveState {
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|     const ALL: [Self; 11] = [
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|         Self::Sphere,
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|         Self::Plane,
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|         Self::Line,
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|         Self::LineSegment,
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|         Self::Cuboid,
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|         Self::Cylinder,
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|         Self::Capsule,
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|         Self::Cone,
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|         Self::ConicalFrustum,
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|         Self::Torus,
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|         Self::Nothing,
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|     ];
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|     fn next(self) -> Self {
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|         Self::ALL
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|             .into_iter()
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|             .cycle()
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|             .skip_while(|&x| x != self)
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|             .nth(1)
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|             .unwrap()
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|     }
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|     fn last(self) -> Self {
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|         Self::ALL
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|             .into_iter()
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|             .rev()
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|             .cycle()
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|             .skip_while(|&x| x != self)
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|             .nth(1)
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|             .unwrap()
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|     }
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     commands.spawn(Camera3dBundle {
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|         transform: Transform::from_xyz(0., 1.5, 6.).looking_at(Vec3::ZERO, Vec3::Y),
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|         ..default()
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|     });
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|     // plane
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(shape::Plane::from_size(5.0)),
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|         material: materials.add(Color::rgb(0.3, 0.5, 0.3)),
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|         ..default()
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|     });
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|     // cube
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|     commands.spawn(PbrBundle {
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|         mesh: meshes.add(shape::Cube { size: 1.0 }),
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|         material: materials.add(Color::rgb(0.8, 0.7, 0.6)),
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|         transform: Transform::from_xyz(0.0, 0.5, 0.0),
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|         ..default()
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|     });
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|     // light
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|     commands.spawn(PointLightBundle {
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|         point_light: PointLight {
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|             intensity: 250000.0,
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|             shadows_enabled: true,
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|             ..default()
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|         },
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|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
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|         ..default()
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|     });
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| 
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|     // example instructions
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|     commands.spawn(
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|         TextBundle::from_section(
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|             "Press 'D' to toggle drawing gizmos on top of everything else in the scene\n\
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|             Press 'P' to toggle perspective for line gizmos\n\
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|             Hold 'Left' or 'Right' to change the line width of straight gizmos\n\
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|             Hold 'Up' or 'Down' to change the line width of round gizmos\n\
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|             Press '1' or '2' to toggle the visibility of straight gizmos or round gizmos\n\
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|             Press 'A' to show all AABB boxes\n\
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|             Press 'K' or 'J' to cycle through primitives rendered with gizmos\n\
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|             Press 'H' or 'L' to decrease/increase the amount of segments in the primitives",
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|             TextStyle {
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|                 font_size: 20.,
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|                 ..default()
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|             },
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|         )
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|         .with_style(Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(12.0),
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|             left: Val::Px(12.0),
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|             ..default()
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|         }),
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|     );
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| }
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| 
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| fn rotate_camera(mut query: Query<&mut Transform, With<Camera>>, time: Res<Time>) {
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|     let mut transform = query.single_mut();
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| 
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|     transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(time.delta_seconds() / 2.));
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| }
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| 
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| fn draw_example_collection(
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|     mut gizmos: Gizmos,
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|     mut my_gizmos: Gizmos<MyRoundGizmos>,
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|     time: Res<Time>,
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| ) {
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|     gizmos.cuboid(
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|         Transform::from_translation(Vec3::Y * 0.5).with_scale(Vec3::splat(1.25)),
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|         Color::BLACK,
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|     );
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|     gizmos.rect(
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|         Vec3::new(time.elapsed_seconds().cos() * 2.5, 1., 0.),
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|         Quat::from_rotation_y(PI / 2.),
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|         Vec2::splat(2.),
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|         Color::GREEN,
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|     );
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| 
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|     my_gizmos.sphere(Vec3::new(1., 0.5, 0.), Quat::IDENTITY, 0.5, Color::RED);
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| 
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|     for y in [0., 0.5, 1.] {
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|         gizmos.ray(
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|             Vec3::new(1., y, 0.),
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|             Vec3::new(-3., (time.elapsed_seconds() * 3.).sin(), 0.),
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|             Color::BLUE,
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|         );
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|     }
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| 
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|     my_gizmos
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|         .arc_3d(
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|             180.0_f32.to_radians(),
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|             0.2,
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|             Vec3::ONE,
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|             Quat::from_rotation_arc(Vec3::Y, Vec3::ONE.normalize()),
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|             Color::ORANGE,
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|         )
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|         .segments(10);
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| 
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|     // Circles have 32 line-segments by default.
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|     my_gizmos.circle(Vec3::ZERO, Direction3d::Y, 3., Color::BLACK);
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|     // You may want to increase this for larger circles or spheres.
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|     my_gizmos
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|         .circle(Vec3::ZERO, Direction3d::Y, 3.1, Color::NAVY)
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|         .segments(64);
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|     my_gizmos
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|         .sphere(Vec3::ZERO, Quat::IDENTITY, 3.2, Color::BLACK)
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|         .circle_segments(64);
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| 
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|     gizmos.arrow(Vec3::ZERO, Vec3::ONE * 1.5, Color::YELLOW);
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| }
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| 
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| fn draw_primitives(
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|     mut gizmos: Gizmos,
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|     time: Res<Time>,
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|     primitive_state: Res<State<PrimitiveState>>,
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|     segments: Res<PrimitiveSegments>,
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| ) {
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|     let normal = Vec3::new(
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|         time.elapsed_seconds().sin(),
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|         time.elapsed_seconds().cos(),
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|         time.elapsed_seconds().sin().cos(),
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|     )
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|     .try_normalize()
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|     .unwrap_or(Vec3::X);
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|     let angle = time.elapsed_seconds().to_radians() * 10.0;
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|     let center = Quat::from_axis_angle(Vec3::Z, angle) * Vec3::X;
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|     let rotation = Quat::from_rotation_arc(Vec3::Y, normal);
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|     let segments = segments.0;
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|     match primitive_state.get() {
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|         PrimitiveState::Nothing => {}
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|         PrimitiveState::Sphere => {
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|             gizmos
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|                 .primitive_3d(Sphere { radius: 1.0 }, center, rotation, Color::default())
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|                 .segments(segments);
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|         }
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|         PrimitiveState::Plane => {
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|             gizmos
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|                 .primitive_3d(
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|                     Plane3d {
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|                         normal: Direction3d::Y,
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|                     },
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|                     center,
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|                     rotation,
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|                     Color::default(),
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|                 )
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|                 .axis_count((segments / 5).max(4))
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|                 .segment_count(segments)
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|                 .segment_length(1.0 / segments as f32);
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|         }
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|         PrimitiveState::Line => {
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|             gizmos.primitive_3d(
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|                 Line3d {
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|                     direction: Direction3d::X,
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|                 },
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|                 center,
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|                 rotation,
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|                 Color::default(),
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|             );
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|         }
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|         PrimitiveState::LineSegment => {
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|             gizmos.primitive_3d(
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|                 Segment3d {
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|                     direction: Direction3d::X,
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|                     half_length: 1.0,
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|                 },
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|                 center,
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|                 rotation,
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|                 Color::default(),
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|             );
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|         }
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|         PrimitiveState::Cuboid => {
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|             gizmos.primitive_3d(
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|                 Cuboid {
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|                     half_size: Vec3::new(1.0, 0.5, 2.0),
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|                 },
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|                 center,
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|                 rotation,
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|                 Color::default(),
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|             );
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|         }
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|         PrimitiveState::Cylinder => {
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|             gizmos
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|                 .primitive_3d(
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|                     Cylinder {
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|                         radius: 1.0,
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|                         half_height: 1.0,
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|                     },
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|                     center,
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|                     rotation,
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|                     Color::default(),
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|                 )
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|                 .segments(segments);
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|         }
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|         PrimitiveState::Capsule => {
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|             gizmos
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|                 .primitive_3d(
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|                     Capsule3d {
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|                         radius: 1.0,
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|                         half_length: 1.0,
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|                     },
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|                     center,
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|                     rotation,
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|                     Color::default(),
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|                 )
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|                 .segments(segments);
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|         }
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|         PrimitiveState::Cone => {
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|             gizmos
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|                 .primitive_3d(
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|                     Cone {
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|                         radius: 1.0,
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|                         height: 1.0,
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|                     },
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|                     center,
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|                     rotation,
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|                     Color::default(),
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|                 )
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|                 .segments(segments);
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|         }
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|         PrimitiveState::ConicalFrustum => {
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|             gizmos
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|                 .primitive_3d(
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|                     ConicalFrustum {
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|                         radius_top: 0.5,
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|                         radius_bottom: 1.0,
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|                         height: 1.0,
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|                     },
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|                     center,
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|                     rotation,
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|                     Color::default(),
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|                 )
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|                 .segments(segments);
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|         }
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|         PrimitiveState::Torus => {
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|             gizmos
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|                 .primitive_3d(
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|                     Torus {
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|                         minor_radius: 0.3,
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|                         major_radius: 1.0,
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|                     },
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|                     center,
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|                     rotation,
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|                     Color::default(),
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|                 )
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|                 .major_segments(segments)
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|                 .minor_segments((segments / 4).max(1));
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|         }
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|     }
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| }
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| 
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| fn update_config(
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|     mut config_store: ResMut<GizmoConfigStore>,
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|     keyboard: Res<ButtonInput<KeyCode>>,
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|     time: Res<Time>,
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| ) {
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|     if keyboard.just_pressed(KeyCode::KeyD) {
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|         for (_, config, _) in config_store.iter_mut() {
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|             config.depth_bias = if config.depth_bias == 0. { -1. } else { 0. };
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|         }
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|     }
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|     if keyboard.just_pressed(KeyCode::KeyP) {
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|         for (_, config, _) in config_store.iter_mut() {
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|             // Toggle line_perspective
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|             config.line_perspective ^= true;
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|             // Increase the line width when line_perspective is on
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|             config.line_width *= if config.line_perspective { 5. } else { 1. / 5. };
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|         }
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|     }
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| 
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|     let (config, _) = config_store.config_mut::<DefaultGizmoConfigGroup>();
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|     if keyboard.pressed(KeyCode::ArrowRight) {
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|         config.line_width += 5. * time.delta_seconds();
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|         config.line_width = config.line_width.clamp(0., 50.);
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|     }
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|     if keyboard.pressed(KeyCode::ArrowLeft) {
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|         config.line_width -= 5. * time.delta_seconds();
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|         config.line_width = config.line_width.clamp(0., 50.);
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|     }
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|     if keyboard.just_pressed(KeyCode::Digit1) {
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|         config.enabled ^= true;
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|     }
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| 
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|     let (my_config, _) = config_store.config_mut::<MyRoundGizmos>();
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|     if keyboard.pressed(KeyCode::ArrowUp) {
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|         my_config.line_width += 5. * time.delta_seconds();
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|         my_config.line_width = my_config.line_width.clamp(0., 50.);
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|     }
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|     if keyboard.pressed(KeyCode::ArrowDown) {
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|         my_config.line_width -= 5. * time.delta_seconds();
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|         my_config.line_width = my_config.line_width.clamp(0., 50.);
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|     }
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|     if keyboard.just_pressed(KeyCode::Digit2) {
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|         my_config.enabled ^= true;
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|     }
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| 
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|     if keyboard.just_pressed(KeyCode::KeyA) {
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|         // AABB gizmos are normally only drawn on entities with a ShowAabbGizmo component
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|         // We can change this behaviour in the configuration of AabbGizmoGroup
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|         config_store.config_mut::<AabbGizmoConfigGroup>().1.draw_all ^= true;
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|     }
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| }
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| 
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| fn update_primitives(
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|     keyboard: Res<ButtonInput<KeyCode>>,
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|     primitive_state: Res<State<PrimitiveState>>,
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|     mut next_primitive_state: ResMut<NextState<PrimitiveState>>,
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|     mut segments: ResMut<PrimitiveSegments>,
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|     mut segments_f: Local<f32>,
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| ) {
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|     if keyboard.just_pressed(KeyCode::KeyK) {
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|         next_primitive_state.set(primitive_state.get().next());
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|     }
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|     if keyboard.just_pressed(KeyCode::KeyJ) {
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|         next_primitive_state.set(primitive_state.get().last());
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|     }
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|     if keyboard.pressed(KeyCode::KeyL) {
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|         *segments_f = (*segments_f + 0.05).max(2.0);
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|         segments.0 = segments_f.floor() as usize;
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|     }
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|     if keyboard.pressed(KeyCode::KeyH) {
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|         *segments_f = (*segments_f - 0.05).max(2.0);
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|         segments.0 = segments_f.floor() as usize;
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|     }
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| }
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