bevy/crates/bevy_image/src/hdr_texture_loader.rs
Zachary Harrold a6adced9ed
Deny derive_more error feature and replace it with thiserror (#16684)
# Objective

- Remove `derive_more`'s error derivation and replace it with
`thiserror`

## Solution

- Added `derive_more`'s `error` feature to `deny.toml` to prevent it
sneaking back in.
- Reverted to `thiserror` error derivation

## Notes

Merge conflicts were too numerous to revert the individual changes, so
this reversion was done manually. Please scrutinise carefully during
review.
2024-12-06 17:03:55 +00:00

80 lines
2.4 KiB
Rust

use crate::{Image, TextureFormatPixelInfo};
use bevy_asset::RenderAssetUsages;
use bevy_asset::{io::Reader, AssetLoader, LoadContext};
use image::DynamicImage;
use serde::{Deserialize, Serialize};
use thiserror::Error;
use wgpu_types::{Extent3d, TextureDimension, TextureFormat};
/// Loads HDR textures as Texture assets
#[derive(Clone, Default)]
pub struct HdrTextureLoader;
#[derive(Serialize, Deserialize, Default, Debug)]
pub struct HdrTextureLoaderSettings {
pub asset_usage: RenderAssetUsages,
}
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum HdrTextureLoaderError {
#[error("Could load texture: {0}")]
Io(#[from] std::io::Error),
#[error("Could not extract image: {0}")]
Image(#[from] image::ImageError),
}
impl AssetLoader for HdrTextureLoader {
type Asset = Image;
type Settings = HdrTextureLoaderSettings;
type Error = HdrTextureLoaderError;
async fn load(
&self,
reader: &mut dyn Reader,
settings: &Self::Settings,
_load_context: &mut LoadContext<'_>,
) -> Result<Image, Self::Error> {
let format = TextureFormat::Rgba32Float;
debug_assert_eq!(
format.pixel_size(),
4 * 4,
"Format should have 32bit x 4 size"
);
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let decoder = image::codecs::hdr::HdrDecoder::new(bytes.as_slice())?;
let info = decoder.metadata();
let dynamic_image = DynamicImage::from_decoder(decoder)?;
let image_buffer = dynamic_image
.as_rgb32f()
.expect("HDR Image format should be Rgb32F");
let mut rgba_data = Vec::with_capacity(image_buffer.pixels().len() * format.pixel_size());
for rgb in image_buffer.pixels() {
let alpha = 1.0f32;
rgba_data.extend_from_slice(&rgb.0[0].to_le_bytes());
rgba_data.extend_from_slice(&rgb.0[1].to_le_bytes());
rgba_data.extend_from_slice(&rgb.0[2].to_le_bytes());
rgba_data.extend_from_slice(&alpha.to_le_bytes());
}
Ok(Image::new(
Extent3d {
width: info.width,
height: info.height,
depth_or_array_layers: 1,
},
TextureDimension::D2,
rgba_data,
format,
settings.asset_usage,
))
}
fn extensions(&self) -> &[&str] {
&["hdr"]
}
}