# Objective fix error with pbr shader's spotlight direction calculation when direction.y ~= 0 ## Solution in pbr_lighting.wgsl, clamp `1-x^2-z^2` to `>= 0` so that we can safely `sqrt` it |
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| .. | ||
| render | ||
| alpha.rs | ||
| bundle.rs | ||
| lib.rs | ||
| light.rs | ||
| material.rs | ||
| pbr_material.rs | ||
| wireframe.rs | ||