bevy/crates/bevy_ui/src
Robert Swain 704d8e251b Sync up bevy_sprite and bevy_ui shader View struct (#5531)
# Objective

- Similar to #5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
2022-08-05 02:28:06 +00:00
..
flex Remove Size and UiRect generics (#5404) 2022-08-01 16:27:16 +00:00
render Sync up bevy_sprite and bevy_ui shader View struct (#5531) 2022-08-05 02:28:06 +00:00
widget bevy_reflect: Update enum derives (#5473) 2022-08-02 22:40:29 +00:00
entity.rs Improve ergonomics and reduce boilerplate around creating text elements. (#5343) 2022-07-20 14:14:29 +00:00
focus.rs bevy_reflect: Update enum derives (#5473) 2022-08-02 22:40:29 +00:00
geometry.rs Remove Size and UiRect generics (#5404) 2022-08-01 16:27:16 +00:00
lib.rs Remove Size and UiRect generics (#5404) 2022-08-01 16:27:16 +00:00
ui_node.rs bevy_reflect: Update enum derives (#5473) 2022-08-02 22:40:29 +00:00
update.rs Use Affine3A for GlobalTransform to allow any affine transformation (#4379) 2022-07-16 00:51:12 +00:00