..
batching
Fix beta lints ( #12980 )
2024-04-16 02:46:46 +00:00
camera
Fix beta lints ( #12980 )
2024-04-16 02:46:46 +00:00
diagnostic
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
mesh
separating finite and infinite 3d planes ( #12426 )
2024-04-18 14:13:22 +00:00
primitives
Implement clone for most bundles. ( #12993 )
2024-04-16 16:37:09 +00:00
render_graph
Fix beta lints ( #12980 )
2024-04-16 02:46:46 +00:00
render_phase
Generate MeshUniform
s on the GPU via compute shader where available. ( #12773 )
2024-04-10 05:33:32 +00:00
render_resource
Generate MeshUniform
s on the GPU via compute shader where available. ( #12773 )
2024-04-10 05:33:32 +00:00
renderer
Disable RAY_QUERY and RAY_TRACING_ACCELERATION_STRUCTURE by default ( #12862 )
2024-04-04 19:20:19 +00:00
texture
Fix extensionless image loading panic ( #13005 )
2024-04-17 15:13:33 +00:00
view
Run CheckVisibility
after all the other visibility system sets have… ( #12962 )
2024-04-18 20:33:29 +00:00
alpha.rs
Implement alpha to coverage (A2C) support. ( #12970 )
2024-04-15 20:37:52 +00:00
extract_component.rs
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
extract_instances.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
lib.rs
Fix beta lints ( #12980 )
2024-04-16 02:46:46 +00:00
maths.wgsl
Implement percentage-closer filtering (PCF) for point lights. ( #12910 )
2024-04-10 20:16:08 +00:00
pipelined_rendering.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
render_asset.rs
Consolidate Render(Ui)Materials(2d) into RenderAssets ( #12827 )
2024-04-09 13:26:34 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs
Implement Clone for VisibilityBundle and SpatialBundle ( #10394 )
2023-11-07 21:25:00 +00:00