33 lines
		
	
	
		
			994 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			994 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::build()
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|         .add_default_plugins()
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|         .add_startup_system(setup)
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|         .run();
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| }
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| 
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| fn setup(world: &mut World, resources: &mut Resources) {
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|     let mut texture_storage = resources.get_mut::<AssetStorage<Texture>>().unwrap();
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|     let texture_path = concat!(
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|         env!("CARGO_MANIFEST_DIR"),
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|         "/assets/branding/icon.png"
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|     );
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|     let texture = Texture::load(TextureType::Png(texture_path.to_string()));
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|     let texture_handle = texture_storage.add(texture);
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|     let mut color_materials = resources.get_mut::<AssetStorage<ColorMaterial>>().unwrap();
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| 
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|     world
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|         .build()
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|         .add_entity(Camera2dEntity::default())
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|         .add_entity(SpriteEntity {
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|             rect: Rect {
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|                 position: Vec2::new(300.0, 300.0),
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|                 z_index: 0.5,
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|                 ..Default::default()
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|             },
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|             material: color_materials.add(texture_handle.into()),
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|             ..Default::default()
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|         });
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| }
 | 
