 b6a2fc5d80
			
		
	
	
		b6a2fc5d80
		
			
		
	
	
	
	
		
			
			# Objective
- Some examples crash in CI because of needing too many resources for
the windows runner
- Some examples have random results making it hard to compare
screenshots
## Solution
- `bloom_3d`: reduce the number of spheres
- `pbr`:  use simpler spheres and reuse the mesh
- `tonemapping`: use simpler spheres and reuse the mesh
- `shadow_biases`: reduce the number of spheres
- `spotlight`: use a seeded rng, move more cubes in view while reducing
the total number of cubes, and reuse meshes and materials
- `external_source_external_thread`, `iter_combinations`,
`parallel_query`: use a seeded rng
Examples of errors encountered:
```
Caused by:
    In Device::create_bind_group
      note: label = `bloom_upsampling_bind_group`
    Not enough memory left
```
```
Caused by:
    In Queue::write_buffer
    Parent device is lost
```
```
ERROR wgpu_core::device::life: Mapping failed Device(Lost)
```
		
	
			
		
			
				
	
	
		
			709 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			709 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This examples compares Tonemapping options
 | |
| 
 | |
| use bevy::{
 | |
|     core_pipeline::tonemapping::Tonemapping,
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|     math::vec2,
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|     pbr::CascadeShadowConfigBuilder,
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|     prelude::*,
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|     reflect::{TypePath, TypeUuid},
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|     render::{
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|         render_resource::{
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|             AsBindGroup, Extent3d, SamplerDescriptor, ShaderRef, TextureDimension, TextureFormat,
 | |
|         },
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|         texture::ImageSampler,
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|         view::ColorGrading,
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|     },
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|     utils::HashMap,
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| };
 | |
| use std::f32::consts::PI;
 | |
| 
 | |
| fn main() {
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|     App::new()
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|         .add_plugins((
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|             DefaultPlugins,
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|             MaterialPlugin::<ColorGradientMaterial>::default(),
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|         ))
 | |
|         .insert_resource(CameraTransform(
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|             Transform::from_xyz(0.7, 0.7, 1.0).looking_at(Vec3::new(0.0, 0.3, 0.0), Vec3::Y),
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|         ))
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|         .init_resource::<PerMethodSettings>()
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|         .insert_resource(CurrentScene(1))
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|         .insert_resource(SelectedParameter { value: 0, max: 4 })
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|         .add_systems(
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|             Startup,
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|             (
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|                 setup,
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|                 setup_basic_scene,
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|                 setup_color_gradient_scene,
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|                 setup_image_viewer_scene,
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|             ),
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|         )
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|         .add_systems(
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|             Update,
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|             (
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|                 update_image_viewer,
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|                 toggle_scene,
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|                 toggle_tonemapping_method,
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|                 update_color_grading_settings,
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|                 update_ui,
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|             ),
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|         )
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|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
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|     asset_server: Res<AssetServer>,
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|     camera_transform: Res<CameraTransform>,
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| ) {
 | |
|     // camera
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|     commands.spawn((
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|         Camera3dBundle {
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|             camera: Camera {
 | |
|                 hdr: true,
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|                 ..default()
 | |
|             },
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|             transform: camera_transform.0,
 | |
|             ..default()
 | |
|         },
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|         EnvironmentMapLight {
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|             diffuse_map: asset_server.load("environment_maps/pisa_diffuse_rgb9e5_zstd.ktx2"),
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|             specular_map: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
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|         },
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|     ));
 | |
| 
 | |
|     // ui
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|     commands.spawn(
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|         TextBundle::from_section(
 | |
|             "",
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|             TextStyle {
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|                 font_size: 18.0,
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|                 color: Color::WHITE,
 | |
|                 ..default()
 | |
|             },
 | |
|         )
 | |
|         .with_style(Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(10.0),
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|             left: Val::Px(10.0),
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|             ..default()
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|         }),
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|     );
 | |
| }
 | |
| 
 | |
| fn setup_basic_scene(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     mut images: ResMut<Assets<Image>>,
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|     asset_server: Res<AssetServer>,
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| ) {
 | |
|     // plane
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: meshes.add(Mesh::from(shape::Plane {
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|                 size: 5.0,
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|                 ..default()
 | |
|             })),
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|             material: materials.add(StandardMaterial {
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|                 base_color: Color::rgb(0.3, 0.5, 0.3),
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|                 perceptual_roughness: 0.5,
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|                 ..default()
 | |
|             }),
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|             ..default()
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|         },
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|         SceneNumber(1),
 | |
|     ));
 | |
| 
 | |
|     // cubes
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|     let cube_material = materials.add(StandardMaterial {
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|         base_color_texture: Some(images.add(uv_debug_texture())),
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|         ..default()
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|     });
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| 
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|     let cube_mesh = meshes.add(Mesh::from(shape::Cube { size: 0.25 }));
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|     for i in 0..5 {
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|         commands.spawn((
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|             PbrBundle {
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|                 mesh: cube_mesh.clone(),
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|                 material: cube_material.clone(),
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|                 transform: Transform::from_xyz(i as f32 * 0.25 - 1.0, 0.125, -i as f32 * 0.5),
 | |
|                 ..default()
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|             },
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|             SceneNumber(1),
 | |
|         ));
 | |
|     }
 | |
| 
 | |
|     // spheres
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|     let sphere_mesh = meshes.add(Mesh::from(shape::UVSphere {
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|         radius: 0.125,
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|         ..default()
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|     }));
 | |
|     for i in 0..6 {
 | |
|         let j = i % 3;
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|         let s_val = if i < 3 { 0.0 } else { 0.2 };
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|         let material = if j == 0 {
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|             materials.add(StandardMaterial {
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|                 base_color: Color::rgb(s_val, s_val, 1.0),
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|                 perceptual_roughness: 0.089,
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|                 metallic: 0.0,
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|                 ..default()
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|             })
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|         } else if j == 1 {
 | |
|             materials.add(StandardMaterial {
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|                 base_color: Color::rgb(s_val, 1.0, s_val),
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|                 perceptual_roughness: 0.089,
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|                 metallic: 0.0,
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|                 ..default()
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|             })
 | |
|         } else {
 | |
|             materials.add(StandardMaterial {
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|                 base_color: Color::rgb(1.0, s_val, s_val),
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|                 perceptual_roughness: 0.089,
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|                 metallic: 0.0,
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|                 ..default()
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|             })
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|         };
 | |
|         commands.spawn((
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|             PbrBundle {
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|                 mesh: sphere_mesh.clone(),
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|                 material,
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|                 transform: Transform::from_xyz(
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|                     j as f32 * 0.25 + if i < 3 { -0.15 } else { 0.15 } - 0.4,
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|                     0.125,
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|                     -j as f32 * 0.25 + if i < 3 { -0.15 } else { 0.15 } + 0.4,
 | |
|                 ),
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|                 ..default()
 | |
|             },
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|             SceneNumber(1),
 | |
|         ));
 | |
|     }
 | |
| 
 | |
|     // Flight Helmet
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|     commands.spawn((
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|         SceneBundle {
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|             scene: asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"),
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|             transform: Transform::from_xyz(0.5, 0.0, -0.5)
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|                 .with_rotation(Quat::from_rotation_y(-0.15 * PI)),
 | |
|             ..default()
 | |
|         },
 | |
|         SceneNumber(1),
 | |
|     ));
 | |
| 
 | |
|     // light
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|     commands.spawn((
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|         DirectionalLightBundle {
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|             directional_light: DirectionalLight {
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|                 shadows_enabled: true,
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|                 illuminance: 50000.0,
 | |
|                 ..default()
 | |
|             },
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|             transform: Transform::from_rotation(Quat::from_euler(
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|                 EulerRot::ZYX,
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|                 0.0,
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|                 PI * -0.15,
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|                 PI * -0.15,
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|             )),
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|             cascade_shadow_config: CascadeShadowConfigBuilder {
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|                 maximum_distance: 3.0,
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|                 first_cascade_far_bound: 0.9,
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|                 ..default()
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|             }
 | |
|             .into(),
 | |
|             ..default()
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|         },
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|         SceneNumber(1),
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|     ));
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| }
 | |
| 
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| fn setup_color_gradient_scene(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<ColorGradientMaterial>>,
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|     camera_transform: Res<CameraTransform>,
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| ) {
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|     let mut transform = camera_transform.0;
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|     transform.translation += transform.forward();
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| 
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|     commands.spawn((
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|         MaterialMeshBundle {
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|             mesh: meshes.add(Mesh::from(shape::Quad {
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|                 size: vec2(1.0, 1.0) * 0.7,
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|                 flip: false,
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|             })),
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|             material: materials.add(ColorGradientMaterial {}),
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|             transform,
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|             visibility: Visibility::Hidden,
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|             ..default()
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|         },
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|         SceneNumber(2),
 | |
|     ));
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| }
 | |
| 
 | |
| fn setup_image_viewer_scene(
 | |
|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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|     camera_transform: Res<CameraTransform>,
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| ) {
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|     let mut transform = camera_transform.0;
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|     transform.translation += transform.forward();
 | |
| 
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|     // exr/hdr viewer (exr requires enabling bevy feature)
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|     commands.spawn((
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|         PbrBundle {
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|             mesh: meshes.add(Mesh::from(shape::Quad {
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|                 size: vec2(1.0, 1.0),
 | |
|                 flip: false,
 | |
|             })),
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|             material: materials.add(StandardMaterial {
 | |
|                 base_color_texture: None,
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|                 unlit: true,
 | |
|                 ..default()
 | |
|             }),
 | |
|             transform,
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|             visibility: Visibility::Hidden,
 | |
|             ..default()
 | |
|         },
 | |
|         SceneNumber(3),
 | |
|         HDRViewer,
 | |
|     ));
 | |
| 
 | |
|     commands
 | |
|         .spawn((
 | |
|             TextBundle::from_section(
 | |
|                 "Drag and drop an HDR or EXR file",
 | |
|                 TextStyle {
 | |
|                     font_size: 36.0,
 | |
|                     color: Color::BLACK,
 | |
|                     ..default()
 | |
|                 },
 | |
|             )
 | |
|             .with_text_alignment(TextAlignment::Center)
 | |
|             .with_style(Style {
 | |
|                 align_self: AlignSelf::Center,
 | |
|                 margin: UiRect::all(Val::Auto),
 | |
|                 ..default()
 | |
|             }),
 | |
|             SceneNumber(3),
 | |
|         ))
 | |
|         .insert(Visibility::Hidden);
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| #[allow(clippy::too_many_arguments)]
 | |
| fn update_image_viewer(
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|     image_mesh: Query<(&Handle<StandardMaterial>, &Handle<Mesh>), With<HDRViewer>>,
 | |
|     text: Query<Entity, (With<Text>, With<SceneNumber>)>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     images: Res<Assets<Image>>,
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|     mut drop_events: EventReader<FileDragAndDrop>,
 | |
|     mut drop_hovered: Local<bool>,
 | |
|     asset_server: Res<AssetServer>,
 | |
|     mut image_events: EventReader<AssetEvent<Image>>,
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|     mut commands: Commands,
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| ) {
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|     let mut new_image: Option<Handle<Image>> = None;
 | |
| 
 | |
|     for event in drop_events.iter() {
 | |
|         match event {
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|             FileDragAndDrop::DroppedFile { path_buf, .. } => {
 | |
|                 new_image = Some(asset_server.load(path_buf.to_string_lossy().to_string()));
 | |
|                 *drop_hovered = false;
 | |
|             }
 | |
|             FileDragAndDrop::HoveredFile { .. } => *drop_hovered = true,
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|             FileDragAndDrop::HoveredFileCanceled { .. } => *drop_hovered = false,
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (mat_h, mesh_h) in &image_mesh {
 | |
|         if let Some(mat) = materials.get_mut(mat_h) {
 | |
|             if let Some(ref new_image) = new_image {
 | |
|                 mat.base_color_texture = Some(new_image.clone());
 | |
| 
 | |
|                 if let Ok(text_entity) = text.get_single() {
 | |
|                     commands.entity(text_entity).despawn();
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             for event in image_events.iter() {
 | |
|                 let image_changed_h = match event {
 | |
|                     AssetEvent::Created { handle } | AssetEvent::Modified { handle } => handle,
 | |
|                     _ => continue,
 | |
|                 };
 | |
|                 if let Some(base_color_texture) = mat.base_color_texture.clone() {
 | |
|                     if image_changed_h == &base_color_texture {
 | |
|                         if let Some(image_changed) = images.get(image_changed_h) {
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|                             let size = image_changed.size().normalize_or_zero() * 1.4;
 | |
|                             // Resize Mesh
 | |
|                             let quad = Mesh::from(shape::Quad::new(size));
 | |
|                             let _ = meshes.set(mesh_h, quad);
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn toggle_scene(
 | |
|     keys: Res<Input<KeyCode>>,
 | |
|     mut query: Query<(&mut Visibility, &SceneNumber)>,
 | |
|     mut current_scene: ResMut<CurrentScene>,
 | |
| ) {
 | |
|     let mut pressed = None;
 | |
|     if keys.just_pressed(KeyCode::Q) {
 | |
|         pressed = Some(1);
 | |
|     } else if keys.just_pressed(KeyCode::W) {
 | |
|         pressed = Some(2);
 | |
|     } else if keys.just_pressed(KeyCode::E) {
 | |
|         pressed = Some(3);
 | |
|     }
 | |
| 
 | |
|     if let Some(pressed) = pressed {
 | |
|         current_scene.0 = pressed;
 | |
| 
 | |
|         for (mut visibility, scene) in query.iter_mut() {
 | |
|             if scene.0 == pressed {
 | |
|                 *visibility = Visibility::Visible;
 | |
|             } else {
 | |
|                 *visibility = Visibility::Hidden;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn toggle_tonemapping_method(
 | |
|     keys: Res<Input<KeyCode>>,
 | |
|     mut tonemapping: Query<&mut Tonemapping>,
 | |
|     mut color_grading: Query<&mut ColorGrading>,
 | |
|     per_method_settings: Res<PerMethodSettings>,
 | |
| ) {
 | |
|     let mut method = tonemapping.single_mut();
 | |
|     let mut color_grading = color_grading.single_mut();
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::Key1) {
 | |
|         *method = Tonemapping::None;
 | |
|     } else if keys.just_pressed(KeyCode::Key2) {
 | |
|         *method = Tonemapping::Reinhard;
 | |
|     } else if keys.just_pressed(KeyCode::Key3) {
 | |
|         *method = Tonemapping::ReinhardLuminance;
 | |
|     } else if keys.just_pressed(KeyCode::Key4) {
 | |
|         *method = Tonemapping::AcesFitted;
 | |
|     } else if keys.just_pressed(KeyCode::Key5) {
 | |
|         *method = Tonemapping::AgX;
 | |
|     } else if keys.just_pressed(KeyCode::Key6) {
 | |
|         *method = Tonemapping::SomewhatBoringDisplayTransform;
 | |
|     } else if keys.just_pressed(KeyCode::Key7) {
 | |
|         *method = Tonemapping::TonyMcMapface;
 | |
|     } else if keys.just_pressed(KeyCode::Key8) {
 | |
|         *method = Tonemapping::BlenderFilmic;
 | |
|     }
 | |
| 
 | |
|     *color_grading = *per_method_settings
 | |
|         .settings
 | |
|         .get::<Tonemapping>(&method)
 | |
|         .unwrap();
 | |
| }
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct SelectedParameter {
 | |
|     value: i32,
 | |
|     max: i32,
 | |
| }
 | |
| 
 | |
| impl SelectedParameter {
 | |
|     fn next(&mut self) {
 | |
|         self.value = (self.value + 1).rem_euclid(self.max);
 | |
|     }
 | |
|     fn prev(&mut self) {
 | |
|         self.value = (self.value - 1).rem_euclid(self.max);
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn update_color_grading_settings(
 | |
|     keys: Res<Input<KeyCode>>,
 | |
|     time: Res<Time>,
 | |
|     mut per_method_settings: ResMut<PerMethodSettings>,
 | |
|     tonemapping: Query<&Tonemapping>,
 | |
|     current_scene: Res<CurrentScene>,
 | |
|     mut selected_parameter: ResMut<SelectedParameter>,
 | |
| ) {
 | |
|     let method = tonemapping.single();
 | |
|     let color_grading = per_method_settings.settings.get_mut(method).unwrap();
 | |
|     let mut dt = time.delta_seconds() * 0.25;
 | |
|     if keys.pressed(KeyCode::Left) {
 | |
|         dt = -dt;
 | |
|     }
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::Down) {
 | |
|         selected_parameter.next();
 | |
|     }
 | |
|     if keys.just_pressed(KeyCode::Up) {
 | |
|         selected_parameter.prev();
 | |
|     }
 | |
|     if keys.pressed(KeyCode::Left) || keys.pressed(KeyCode::Right) {
 | |
|         match selected_parameter.value {
 | |
|             0 => {
 | |
|                 color_grading.exposure += dt;
 | |
|             }
 | |
|             1 => {
 | |
|                 color_grading.gamma += dt;
 | |
|             }
 | |
|             2 => {
 | |
|                 color_grading.pre_saturation += dt;
 | |
|             }
 | |
|             3 => {
 | |
|                 color_grading.post_saturation += dt;
 | |
|             }
 | |
|             _ => {}
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::Space) {
 | |
|         for (_, grading) in per_method_settings.settings.iter_mut() {
 | |
|             *grading = ColorGrading::default();
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::Return) && current_scene.0 == 1 {
 | |
|         for (mapper, grading) in per_method_settings.settings.iter_mut() {
 | |
|             *grading = PerMethodSettings::basic_scene_recommendation(*mapper);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn update_ui(
 | |
|     mut text: Query<&mut Text, Without<SceneNumber>>,
 | |
|     settings: Query<(&Tonemapping, &ColorGrading)>,
 | |
|     current_scene: Res<CurrentScene>,
 | |
|     selected_parameter: Res<SelectedParameter>,
 | |
|     mut hide_ui: Local<bool>,
 | |
|     keys: Res<Input<KeyCode>>,
 | |
| ) {
 | |
|     let (method, color_grading) = settings.single();
 | |
|     let method = *method;
 | |
| 
 | |
|     let mut text = text.single_mut();
 | |
|     let text = &mut text.sections[0].value;
 | |
| 
 | |
|     if keys.just_pressed(KeyCode::H) {
 | |
|         *hide_ui = !*hide_ui;
 | |
|     }
 | |
|     text.clear();
 | |
|     if *hide_ui {
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     let scn = current_scene.0;
 | |
|     text.push_str("(H) Hide UI\n\n");
 | |
|     text.push_str("Test Scene: \n");
 | |
|     text.push_str(&format!(
 | |
|         "(Q) {} Basic Scene\n",
 | |
|         if scn == 1 { ">" } else { "" }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(W) {} Color Sweep\n",
 | |
|         if scn == 2 { ">" } else { "" }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(E) {} Image Viewer\n",
 | |
|         if scn == 3 { ">" } else { "" }
 | |
|     ));
 | |
| 
 | |
|     text.push_str("\n\nTonemapping Method:\n");
 | |
|     text.push_str(&format!(
 | |
|         "(1) {} Disabled\n",
 | |
|         if method == Tonemapping::None { ">" } else { "" }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(2) {} Reinhard\n",
 | |
|         if method == Tonemapping::Reinhard {
 | |
|             "> "
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(3) {} Reinhard Luminance\n",
 | |
|         if method == Tonemapping::ReinhardLuminance {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(4) {} ACES Fitted\n",
 | |
|         if method == Tonemapping::AcesFitted {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(5) {} AgX\n",
 | |
|         if method == Tonemapping::AgX { ">" } else { "" }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(6) {} SomewhatBoringDisplayTransform\n",
 | |
|         if method == Tonemapping::SomewhatBoringDisplayTransform {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(7) {} TonyMcMapface\n",
 | |
|         if method == Tonemapping::TonyMcMapface {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
|     text.push_str(&format!(
 | |
|         "(8) {} Blender Filmic\n",
 | |
|         if method == Tonemapping::BlenderFilmic {
 | |
|             ">"
 | |
|         } else {
 | |
|             ""
 | |
|         }
 | |
|     ));
 | |
| 
 | |
|     text.push_str("\n\nColor Grading:\n");
 | |
|     text.push_str("(arrow keys)\n");
 | |
|     if selected_parameter.value == 0 {
 | |
|         text.push_str("> ");
 | |
|     }
 | |
|     text.push_str(&format!("Exposure: {}\n", color_grading.exposure));
 | |
|     if selected_parameter.value == 1 {
 | |
|         text.push_str("> ");
 | |
|     }
 | |
|     text.push_str(&format!("Gamma: {}\n", color_grading.gamma));
 | |
|     if selected_parameter.value == 2 {
 | |
|         text.push_str("> ");
 | |
|     }
 | |
|     text.push_str(&format!(
 | |
|         "PreSaturation: {}\n",
 | |
|         color_grading.pre_saturation
 | |
|     ));
 | |
|     if selected_parameter.value == 3 {
 | |
|         text.push_str("> ");
 | |
|     }
 | |
|     text.push_str(&format!(
 | |
|         "PostSaturation: {}\n",
 | |
|         color_grading.post_saturation
 | |
|     ));
 | |
|     text.push_str("(Space) Reset all to default\n");
 | |
| 
 | |
|     if current_scene.0 == 1 {
 | |
|         text.push_str("(Enter) Reset all to scene recommendation\n");
 | |
|     }
 | |
| }
 | |
| 
 | |
| // ----------------------------------------------------------------------------
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct PerMethodSettings {
 | |
|     settings: HashMap<Tonemapping, ColorGrading>,
 | |
| }
 | |
| 
 | |
| impl PerMethodSettings {
 | |
|     fn basic_scene_recommendation(method: Tonemapping) -> ColorGrading {
 | |
|         match method {
 | |
|             Tonemapping::Reinhard | Tonemapping::ReinhardLuminance => ColorGrading {
 | |
|                 exposure: 0.5,
 | |
|                 ..default()
 | |
|             },
 | |
|             Tonemapping::AcesFitted => ColorGrading {
 | |
|                 exposure: 0.35,
 | |
|                 ..default()
 | |
|             },
 | |
|             Tonemapping::AgX => ColorGrading {
 | |
|                 exposure: -0.2,
 | |
|                 gamma: 1.0,
 | |
|                 pre_saturation: 1.1,
 | |
|                 post_saturation: 1.1,
 | |
|             },
 | |
|             _ => ColorGrading::default(),
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| impl Default for PerMethodSettings {
 | |
|     fn default() -> Self {
 | |
|         let mut settings = HashMap::new();
 | |
| 
 | |
|         for method in [
 | |
|             Tonemapping::None,
 | |
|             Tonemapping::Reinhard,
 | |
|             Tonemapping::ReinhardLuminance,
 | |
|             Tonemapping::AcesFitted,
 | |
|             Tonemapping::AgX,
 | |
|             Tonemapping::SomewhatBoringDisplayTransform,
 | |
|             Tonemapping::TonyMcMapface,
 | |
|             Tonemapping::BlenderFilmic,
 | |
|         ] {
 | |
|             settings.insert(
 | |
|                 method,
 | |
|                 PerMethodSettings::basic_scene_recommendation(method),
 | |
|             );
 | |
|         }
 | |
| 
 | |
|         Self { settings }
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// Creates a colorful test pattern
 | |
| fn uv_debug_texture() -> Image {
 | |
|     const TEXTURE_SIZE: usize = 8;
 | |
| 
 | |
|     let mut palette: [u8; 32] = [
 | |
|         255, 102, 159, 255, 255, 159, 102, 255, 236, 255, 102, 255, 121, 255, 102, 255, 102, 255,
 | |
|         198, 255, 102, 198, 255, 255, 121, 102, 255, 255, 236, 102, 255, 255,
 | |
|     ];
 | |
| 
 | |
|     let mut texture_data = [0; TEXTURE_SIZE * TEXTURE_SIZE * 4];
 | |
|     for y in 0..TEXTURE_SIZE {
 | |
|         let offset = TEXTURE_SIZE * y * 4;
 | |
|         texture_data[offset..(offset + TEXTURE_SIZE * 4)].copy_from_slice(&palette);
 | |
|         palette.rotate_right(4);
 | |
|     }
 | |
| 
 | |
|     let mut img = Image::new_fill(
 | |
|         Extent3d {
 | |
|             width: TEXTURE_SIZE as u32,
 | |
|             height: TEXTURE_SIZE as u32,
 | |
|             depth_or_array_layers: 1,
 | |
|         },
 | |
|         TextureDimension::D2,
 | |
|         &texture_data,
 | |
|         TextureFormat::Rgba8UnormSrgb,
 | |
|     );
 | |
|     img.sampler_descriptor = ImageSampler::Descriptor(SamplerDescriptor::default());
 | |
|     img
 | |
| }
 | |
| 
 | |
| impl Material for ColorGradientMaterial {
 | |
|     fn fragment_shader() -> ShaderRef {
 | |
|         "shaders/tonemapping_test_patterns.wgsl".into()
 | |
|     }
 | |
| }
 | |
| 
 | |
| #[derive(AsBindGroup, Debug, Clone, TypeUuid, TypePath)]
 | |
| #[uuid = "117f64fe-6844-1822-8926-e3ed372291c8"]
 | |
| pub struct ColorGradientMaterial {}
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct CameraTransform(Transform);
 | |
| 
 | |
| #[derive(Resource)]
 | |
| struct CurrentScene(u32);
 | |
| 
 | |
| #[derive(Component)]
 | |
| struct SceneNumber(u32);
 | |
| 
 | |
| #[derive(Component)]
 | |
| struct HDRViewer;
 |