# Objective - Fixes #9967 ## Solution - Remove `monkey.gltf` - Added `torus.gltf`, which is two torus meshes joined together, to replace `monkey.gltf` in the examples ## Examples I made `torus.gltf` mainly so that the multiple_windows example clearly shows the different camera angles ### asset_loading  ### hot_asset_reloading  ### multiple_windows:   |
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| .. | ||
| AlienCake | ||
| animated | ||
| barycentric | ||
| cube | ||
| FlightHelmet | ||
| SimpleSkin | ||
| sphere | ||
| terrain | ||
| torus | ||
| Box0.bin | ||