bevy/crates/bevy_sprite/src/mesh2d
ira 2b80a3f279 Implement IntoIterator for &Extract<P> (#6025)
# Objective

Implement `IntoIterator` for `&Extract<P>` if the system parameter it wraps implements `IntoIterator`.

Enables the use of `IntoIterator` with an extracted query.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-09-20 00:29:10 +00:00
..
color_material.rs Support AsBindGroup for 2d materials as well (#5312) 2022-07-16 00:20:04 +00:00
color_material.wgsl Make vertex colors work without textures in bevy_sprite (#5685) 2022-08-16 20:46:45 +00:00
material.rs Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
mesh2d_bindings.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh2d_functions.wgsl Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
mesh2d_types.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh2d_vertex_output.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh2d_view_bindings.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh2d_view_types.wgsl adjust cluster index for viewport origin (#5947) 2022-09-15 21:58:14 +00:00
mesh2d.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
mesh.rs Implement IntoIterator for &Extract<P> (#6025) 2022-09-20 00:29:10 +00:00
mod.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00