 814f8d1635
			
		
	
	
		814f8d1635
		
	
	
	
	
		
			
			# Objective - Update wgpu to 0.13 - ~~Wait, is wgpu 0.13 released? No, but I had most of the changes already ready since playing with webgpu~~ well it has been released now - Also update parking_lot to 0.12 and naga to 0.9 ## Solution - Update syntax for wgsl shaders https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#wgsl-syntax - Add a few options, remove some references: https://github.com/gfx-rs/wgpu/blob/master/CHANGELOG.md#other-breaking-changes - fragment inputs should now exactly match vertex outputs for locations, so I added exports for those to be able to reuse them https://github.com/gfx-rs/wgpu/pull/2704
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Illustrates how to change window settings and shows how to affect
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| //! the mouse pointer in various ways.
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| 
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| use bevy::{prelude::*, window::PresentMode};
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(WindowDescriptor {
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|             title: "I am a window!".to_string(),
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|             width: 500.,
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|             height: 300.,
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|             present_mode: PresentMode::AutoVsync,
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|             ..default()
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|         })
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|         .add_plugins(DefaultPlugins)
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|         .add_system(change_title)
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|         .add_system(toggle_cursor)
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|         .add_system(cycle_cursor_icon)
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|         .run();
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| }
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| 
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| /// This system will then change the title during execution
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| fn change_title(time: Res<Time>, mut windows: ResMut<Windows>) {
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|     let window = windows.primary_mut();
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|     window.set_title(format!(
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|         "Seconds since startup: {}",
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|         time.seconds_since_startup().round()
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|     ));
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| }
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| 
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| /// This system toggles the cursor's visibility when the space bar is pressed
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| fn toggle_cursor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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|     let window = windows.primary_mut();
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|     if input.just_pressed(KeyCode::Space) {
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|         window.set_cursor_lock_mode(!window.cursor_locked());
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|         window.set_cursor_visibility(!window.cursor_visible());
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|     }
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| }
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| 
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| /// This system cycles the cursor's icon through a small set of icons when clicking
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| fn cycle_cursor_icon(
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|     input: Res<Input<MouseButton>>,
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|     mut windows: ResMut<Windows>,
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|     mut index: Local<usize>,
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| ) {
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|     const ICONS: &[CursorIcon] = &[
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|         CursorIcon::Default,
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|         CursorIcon::Hand,
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|         CursorIcon::Wait,
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|         CursorIcon::Text,
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|         CursorIcon::Copy,
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|     ];
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|     let window = windows.primary_mut();
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|     if input.just_pressed(MouseButton::Left) {
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|         *index = (*index + 1) % ICONS.len();
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|         window.set_cursor_icon(ICONS[*index]);
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|     } else if input.just_pressed(MouseButton::Right) {
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|         *index = if *index == 0 {
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|             ICONS.len() - 1
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|         } else {
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|             *index - 1
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|         };
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|         window.set_cursor_icon(ICONS[*index]);
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|     }
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| }
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