bevy/crates/bevy_animation/src
MichiRecRoom 4bea611a43
Don't require going through bevy_animation::prelude to get to certain items in bevy_animation (#14979)
# Objective
* Fixes https://github.com/bevyengine/bevy/issues/14889

## Solution
Exposes `bevy_animation::{animatable, graph, transition}` to the world.

## Testing
- Did you test these changes? If so, how?
- These changes do not need testing, as they do not modify/add/remove
any functionality.
- ~~Are there any parts that need more testing?~~
- ~~How can other people (reviewers) test your changes? Is there
anything specific they need to know?~~
- ~~If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?~~

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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-08-31 18:38:34 +00:00
..
animatable.rs Don't require going through bevy_animation::prelude to get to certain items in bevy_animation (#14979) 2024-08-31 18:38:34 +00:00
graph.rs Reorganize some of bevy_animation's imports into a more consistent style (#14983) 2024-08-30 01:24:31 +00:00
lib.rs Don't require going through bevy_animation::prelude to get to certain items in bevy_animation (#14979) 2024-08-31 18:38:34 +00:00
transition.rs Fix repeated animation transition bug (#14411) 2024-07-22 19:17:46 +00:00
util.rs Animatable trait for interpolation and blending (#4482) 2024-02-02 21:19:37 +00:00