![]() If the gltf loader encounters a mesh without normal attributes, it will duplicate the vertex attributes and compute flat normals, as defined by https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes: > **Implementation Note**: When normals are not specified, client implementations should calculate flat normals.  Helps with #1802 Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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