# Objective - another step towards splitting out bevy_camera, this is needed by visibility systems ## Solution - move mesh stuff into mesh place ## Testing - 3d_scene looks fine No migration needed because of the re-export, that can be another PR after i split bevy_camera |
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| .. | ||
| primitives | ||
| components.rs | ||
| conversions.rs | ||
| index.rs | ||
| lib.rs | ||
| mesh.rs | ||
| mikktspace.rs | ||
| morph.rs | ||
| skinning.rs | ||
| vertex.rs | ||