bevy/crates/bevy_render/src
newclarityex ecccd57417
Generic system config (#17962)
# Objective
Prevents duplicate implementation between IntoSystemConfigs and
IntoSystemSetConfigs using a generic, adds a NodeType trait for more
config flexibility (opening the door to implement
https://github.com/bevyengine/bevy/issues/14195?).

## Solution
Followed writeup by @ItsDoot:
https://hackmd.io/@doot/rJeefFHc1x

Removes IntoSystemConfigs and IntoSystemSetConfigs, instead using
IntoNodeConfigs with generics.

## Testing
Pending

---

## Showcase
N/A

## Migration Guide
SystemSetConfigs -> NodeConfigs<InternedSystemSet>
SystemConfigs -> NodeConfigs<ScheduleSystem>
IntoSystemSetConfigs -> IntoNodeConfigs<InternedSystemSet, M>
IntoSystemConfigs -> IntoNodeConfigs<ScheduleSystem, M>

---------

Co-authored-by: Christian Hughes <9044780+ItsDoot@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-03-12 00:12:30 +00:00
..
batching Generic system config (#17962) 2025-03-12 00:12:30 +00:00
camera Generic system config (#17962) 2025-03-12 00:12:30 +00:00
diagnostic Move hashbrown and foldhash out of bevy_utils (#17460) 2025-01-23 16:46:08 +00:00
experimental Implement occlusion culling for directional light shadow maps. (#17951) 2025-02-21 05:56:15 +00:00
mesh Generic system config (#17962) 2025-03-12 00:12:30 +00:00
primitives Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
render_graph Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. (#17413) 2025-01-27 05:02:46 +00:00
render_phase Cache opaque deferred entities so we don't have to continuously re-queue them. (#18007) 2025-02-24 21:44:24 +00:00
render_resource Reimplement bindless storage buffers. (#17994) 2025-03-10 21:32:19 +00:00
renderer Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
texture Allowed creating uninitialized images (for use as storage textures) (#17760) 2025-02-10 22:22:07 +00:00
view Generic system config (#17962) 2025-03-12 00:12:30 +00:00
alpha.rs
bindless.wgsl Use global binding arrays for bindless resources. (#17898) 2025-02-21 05:55:36 +00:00
color_operations.wgsl
extract_component.rs Replace internal uses of insert_or_spawn_batch (#18035) 2025-03-06 16:16:36 +00:00
extract_instances.rs Move Resource trait to its own file (#17469) 2025-01-21 19:47:08 +00:00
extract_param.rs
extract_resource.rs Fix "Unrecognized Option" error when using Criterion-specific arguments in benchmarks (#17222) 2025-01-08 00:09:31 +00:00
globals.rs Weak handle migration (#17695) 2025-02-05 22:44:20 +00:00
globals.wgsl
gpu_component_array_buffer.rs Generic system config (#17962) 2025-03-12 00:12:30 +00:00
gpu_readback.rs Generic system config (#17962) 2025-03-12 00:12:30 +00:00
lib.rs Parallelize prepare_assets::<T> systems (#17914) 2025-03-10 05:01:12 +00:00
maths.wgsl Atmosphere LUT parameterization improvements (#17555) 2025-02-03 21:52:11 +00:00
pipelined_rendering.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
render_asset.rs Generic system config (#17962) 2025-03-12 00:12:30 +00:00
settings.rs Upgrade to wgpu v24 (#17542) 2025-02-09 19:40:53 +00:00
storage.rs
sync_component.rs Refactored ComponentHook Parameters into HookContext (#17503) 2025-01-23 02:45:24 +00:00
sync_world.rs Fix unsound query transmutes on queries obtained from Query::as_readonly() (#17973) 2025-03-04 19:26:31 +00:00