Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
		
			
				
	
	
		
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! This example illustrates how to load and play an audio file, and control how it's played.
 | 
						|
 | 
						|
use bevy::{math::ops, prelude::*};
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .add_systems(Startup, setup)
 | 
						|
        .add_systems(Update, (update_speed, pause, volume))
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | 
						|
    commands.spawn((
 | 
						|
        AudioPlayer::<AudioSource>(asset_server.load("sounds/Windless Slopes.ogg")),
 | 
						|
        MyMusic,
 | 
						|
    ));
 | 
						|
}
 | 
						|
 | 
						|
#[derive(Component)]
 | 
						|
struct MyMusic;
 | 
						|
 | 
						|
fn update_speed(music_controller: Query<&AudioSink, With<MyMusic>>, time: Res<Time>) {
 | 
						|
    if let Ok(sink) = music_controller.get_single() {
 | 
						|
        sink.set_speed((ops::sin(time.elapsed_secs() / 5.0) + 1.0).max(0.1));
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn pause(
 | 
						|
    keyboard_input: Res<ButtonInput<KeyCode>>,
 | 
						|
    music_controller: Query<&AudioSink, With<MyMusic>>,
 | 
						|
) {
 | 
						|
    if keyboard_input.just_pressed(KeyCode::Space) {
 | 
						|
        if let Ok(sink) = music_controller.get_single() {
 | 
						|
            sink.toggle();
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
fn volume(
 | 
						|
    keyboard_input: Res<ButtonInput<KeyCode>>,
 | 
						|
    music_controller: Query<&AudioSink, With<MyMusic>>,
 | 
						|
) {
 | 
						|
    if let Ok(sink) = music_controller.get_single() {
 | 
						|
        if keyboard_input.just_pressed(KeyCode::Equal) {
 | 
						|
            sink.set_volume(sink.volume() + 0.1);
 | 
						|
        } else if keyboard_input.just_pressed(KeyCode::Minus) {
 | 
						|
            sink.set_volume(sink.volume() - 0.1);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |