# Objective Continue improving the user experience of our UI Node API in the direction specified by [Bevy's Next Generation Scene / UI System](https://github.com/bevyengine/bevy/discussions/14437) ## Solution As specified in the document above, merge `Style` fields into `Node`, and move "computed Node fields" into `ComputedNode` (I chose this name over something like `ComputedNodeLayout` because it currently contains more than just layout info. If we want to break this up / rename these concepts, lets do that in a separate PR). `Style` has been removed. This accomplishes a number of goals: ## Ergonomics wins Specifying both `Node` and `Style` is now no longer required for non-default styles Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` ## Conceptual clarity `Style` was never a comprehensive "style sheet". It only defined "core" style properties that all `Nodes` shared. Any "styled property" that couldn't fit that mold had to be in a separate component. A "real" style system would style properties _across_ components (`Node`, `Button`, etc). We have plans to build a true style system (see the doc linked above). By moving the `Style` fields to `Node`, we fully embrace `Node` as the driving concept and remove the "style system" confusion. ## Next Steps * Consider identifying and splitting out "style properties that aren't core to Node". This should not happen for Bevy 0.15. --- ## Migration Guide Move any fields set on `Style` into `Node` and replace all `Style` component usage with `Node`. Before: ```rust commands.spawn(( Node::default(), Style { width: Val::Px(100.), ..default() }, )); ``` After: ```rust commands.spawn(Node { width: Val::Px(100.), ..default() }); ``` For any usage of the "computed node properties" that used to live on `Node`, use `ComputedNode` instead: Before: ```rust fn system(nodes: Query<&Node>) { for node in &nodes { let computed_size = node.size(); } } ``` After: ```rust fn system(computed_nodes: Query<&ComputedNode>) { for computed_node in &computed_nodes { let computed_size = computed_node.size(); } } ```
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Demonstrates how to use transparency with UI.
 | 
						|
//! Shows two colored buttons with transparent text.
 | 
						|
 | 
						|
use bevy::prelude::*;
 | 
						|
 | 
						|
fn main() {
 | 
						|
    App::new()
 | 
						|
        .insert_resource(ClearColor(Color::BLACK))
 | 
						|
        .add_plugins(DefaultPlugins)
 | 
						|
        .add_systems(Startup, setup)
 | 
						|
        .run();
 | 
						|
}
 | 
						|
 | 
						|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | 
						|
    commands.spawn(Camera2d);
 | 
						|
 | 
						|
    let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
 | 
						|
 | 
						|
    commands
 | 
						|
        .spawn(Node {
 | 
						|
            width: Val::Percent(100.0),
 | 
						|
            height: Val::Percent(100.0),
 | 
						|
            align_items: AlignItems::Center,
 | 
						|
            justify_content: JustifyContent::SpaceAround,
 | 
						|
            ..default()
 | 
						|
        })
 | 
						|
        .with_children(|parent| {
 | 
						|
            parent
 | 
						|
                .spawn((
 | 
						|
                    Button,
 | 
						|
                    Node {
 | 
						|
                        width: Val::Px(150.0),
 | 
						|
                        height: Val::Px(65.0),
 | 
						|
                        justify_content: JustifyContent::Center,
 | 
						|
                        align_items: AlignItems::Center,
 | 
						|
                        ..default()
 | 
						|
                    },
 | 
						|
                    BackgroundColor(Color::srgb(0.1, 0.5, 0.1)),
 | 
						|
                ))
 | 
						|
                .with_children(|parent| {
 | 
						|
                    parent.spawn((
 | 
						|
                        Text::new("Button 1"),
 | 
						|
                        TextFont {
 | 
						|
                            font: font_handle.clone(),
 | 
						|
                            font_size: 33.0,
 | 
						|
                            ..default()
 | 
						|
                        },
 | 
						|
                        // Alpha channel of the color controls transparency.
 | 
						|
                        TextColor(Color::srgba(1.0, 1.0, 1.0, 0.2)),
 | 
						|
                    ));
 | 
						|
                });
 | 
						|
 | 
						|
            // Button with a different color,
 | 
						|
            // to demonstrate the text looks different due to its transparency.
 | 
						|
            parent
 | 
						|
                .spawn((
 | 
						|
                    Button,
 | 
						|
                    Node {
 | 
						|
                        width: Val::Px(150.0),
 | 
						|
                        height: Val::Px(65.0),
 | 
						|
                        justify_content: JustifyContent::Center,
 | 
						|
                        align_items: AlignItems::Center,
 | 
						|
                        ..default()
 | 
						|
                    },
 | 
						|
                    BackgroundColor(Color::srgb(0.5, 0.1, 0.5)),
 | 
						|
                ))
 | 
						|
                .with_children(|parent| {
 | 
						|
                    parent.spawn((
 | 
						|
                        Text::new("Button 2"),
 | 
						|
                        TextFont {
 | 
						|
                            font: font_handle.clone(),
 | 
						|
                            font_size: 33.0,
 | 
						|
                            ..default()
 | 
						|
                        },
 | 
						|
                        // Alpha channel of the color controls transparency.
 | 
						|
                        TextColor(Color::srgba(1.0, 1.0, 1.0, 0.2)),
 | 
						|
                    ));
 | 
						|
                });
 | 
						|
        });
 | 
						|
}
 |