 25bfa80e60
			
		
	
	
		25bfa80e60
		
			
		
	
	
	
	
		
			
			# Objective Yet another PR for migrating stuff to required components. This time, cameras! ## Solution As per the [selected proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected), deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d` and `Camera3d`. Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning, as suggested by Cart [on Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273). I would personally like cameras to work a bit differently and be split into a few more components, to avoid some footguns and confusing semantics, but that is more controversial, and shouldn't block this core migration. ## Testing I ran a few 2D and 3D examples, and tried cameras with and without render graphs. --- ## Migration Guide `Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of `Camera2d` and `Camera3d`. Inserting them will now also insert the other components required by them automatically.
		
			
				
	
	
		
			177 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Simple text input support
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| //!
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| //! Return creates a new line, backspace removes the last character.
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| //! Clicking toggle IME (Input Method Editor) support, but the font used as limited support of characters.
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| //! You should change the provided font with another one to test other languages input.
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| 
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| use std::mem;
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| 
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| use bevy::{
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|     input::keyboard::{Key, KeyboardInput},
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|     prelude::*,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup_scene)
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|         .add_systems(
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|             Update,
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|             (
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|                 toggle_ime,
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|                 listen_ime_events,
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|                 listen_keyboard_input_events,
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|                 bubbling_text,
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|             ),
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|         )
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|         .run();
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| }
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| 
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| fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn(Camera2d);
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| 
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|     // The default font has a limited number of glyphs, so use the full version for
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|     // sections that will hold text input.
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|     let font = asset_server.load("fonts/FiraMono-Medium.ttf");
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| 
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|     commands.spawn(
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|         TextBundle::from_sections([
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|             TextSection::from("Click to toggle IME. Press return to start a new line.\n\n"),
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|             TextSection::from("IME Enabled: "),
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|             TextSection::from("false\n"),
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|             TextSection::from("IME Active:  "),
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|             TextSection::from("false\n"),
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|             TextSection::from("IME Buffer:  "),
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|             TextSection {
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|                 value: "\n".to_string(),
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|                 style: TextStyle {
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|                     font: font.clone(),
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|                     ..default()
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|                 },
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|             },
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|         ])
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|         .with_style(Style {
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|             position_type: PositionType::Absolute,
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|             top: Val::Px(12.0),
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|             left: Val::Px(12.0),
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|             ..default()
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|         }),
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|     );
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| 
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|     commands.spawn(Text2dBundle {
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|         text: Text::from_section(
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|             "".to_string(),
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|             TextStyle {
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|                 font,
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|                 font_size: 100.0,
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|                 ..default()
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|             },
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|         ),
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|         ..default()
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|     });
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| }
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| 
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| fn toggle_ime(
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|     input: Res<ButtonInput<MouseButton>>,
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|     mut windows: Query<&mut Window>,
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|     mut text: Query<&mut Text, With<Node>>,
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| ) {
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|     if input.just_pressed(MouseButton::Left) {
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|         let mut window = windows.single_mut();
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| 
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|         window.ime_position = window.cursor_position().unwrap();
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|         window.ime_enabled = !window.ime_enabled;
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| 
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|         let mut text = text.single_mut();
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|         text.sections[2].value = format!("{}\n", window.ime_enabled);
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|     }
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| }
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| 
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| #[derive(Component)]
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| struct Bubble {
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|     timer: Timer,
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| }
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| 
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| fn bubbling_text(
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|     mut commands: Commands,
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|     mut bubbles: Query<(Entity, &mut Transform, &mut Bubble)>,
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|     time: Res<Time>,
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| ) {
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|     for (entity, mut transform, mut bubble) in bubbles.iter_mut() {
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|         if bubble.timer.tick(time.delta()).just_finished() {
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|             commands.entity(entity).despawn();
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|         }
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|         transform.translation.y += time.delta_seconds() * 100.0;
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|     }
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| }
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| 
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| fn listen_ime_events(
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|     mut events: EventReader<Ime>,
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|     mut status_text: Query<&mut Text, With<Node>>,
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|     mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
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| ) {
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|     for event in events.read() {
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|         match event {
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|             Ime::Preedit { value, cursor, .. } if !cursor.is_none() => {
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|                 status_text.single_mut().sections[6].value = format!("{value}\n");
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|             }
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|             Ime::Preedit { cursor, .. } if cursor.is_none() => {
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|                 status_text.single_mut().sections[6].value = "\n".to_string();
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|             }
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|             Ime::Commit { value, .. } => {
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|                 edit_text.single_mut().sections[0].value.push_str(value);
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|             }
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|             Ime::Enabled { .. } => {
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|                 status_text.single_mut().sections[4].value = "true\n".to_string();
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|             }
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|             Ime::Disabled { .. } => {
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|                 status_text.single_mut().sections[4].value = "false\n".to_string();
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|             }
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|             _ => (),
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|         }
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|     }
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| }
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| 
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| fn listen_keyboard_input_events(
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|     mut commands: Commands,
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|     mut events: EventReader<KeyboardInput>,
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|     mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
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| ) {
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|     for event in events.read() {
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|         // Only trigger changes when the key is first pressed.
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|         if !event.state.is_pressed() {
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|             continue;
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|         }
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| 
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|         match &event.logical_key {
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|             Key::Enter => {
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|                 let mut text = edit_text.single_mut();
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|                 if text.sections[0].value.is_empty() {
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|                     continue;
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|                 }
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|                 let old_value = mem::take(&mut text.sections[0].value);
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| 
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|                 commands.spawn((
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|                     Text2dBundle {
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|                         text: Text::from_section(old_value, text.sections[0].style.clone()),
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|                         ..default()
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|                     },
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|                     Bubble {
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|                         timer: Timer::from_seconds(5.0, TimerMode::Once),
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|                     },
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|                 ));
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|             }
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|             Key::Space => {
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|                 edit_text.single_mut().sections[0].value.push(' ');
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|             }
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|             Key::Backspace => {
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|                 edit_text.single_mut().sections[0].value.pop();
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|             }
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|             Key::Character(character) => {
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|                 edit_text.single_mut().sections[0].value.push_str(character);
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|             }
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|             _ => continue,
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|         }
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|     }
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| }
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