..
auto_exposure
Move hashbrown
and foldhash
out of bevy_utils
( #17460 )
2025-01-23 16:46:08 +00:00
blit
Expose Pipeline Compilation Zero Initialize Workgroup Memory Option ( #16301 )
2024-11-08 21:42:37 +00:00
bloom
Move Resource
trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
contrast_adaptive_sharpening
Remove all deprecated
code ( #16338 )
2025-01-05 20:33:39 +00:00
core_2d
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. ( #17413 )
2025-01-27 05:02:46 +00:00
core_3d
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. ( #17413 )
2025-01-27 05:02:46 +00:00
deferred
Key render phases off the main world view entity, not the render world view entity. ( #16942 )
2025-01-12 20:24:17 +00:00
dof
Move Resource
trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
experimental
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. ( #17413 )
2025-01-27 05:02:46 +00:00
fullscreen_vertex_shader
Bevy Asset V2 ( #8624 )
2023-09-07 02:07:27 +00:00
fxaa
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-10 06:54:38 +00:00
motion_blur
Move Resource
trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
oit
Move hashbrown
and foldhash
out of bevy_utils
( #17460 )
2025-01-23 16:46:08 +00:00
post_process
Move Resource
trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
prepass
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. ( #17413 )
2025-01-27 05:02:46 +00:00
skybox
Fix calculation of skybox rotation ( #17476 )
2025-01-28 05:27:22 +00:00
smaa
Move Resource
trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
taa
Move Resource
trait to its own file ( #17469 )
2025-01-21 19:47:08 +00:00
tonemapping
bevy_core_pipeline: Apply #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
( #17137 )
2025-01-14 21:33:28 +00:00
upscaling
Move hashbrown
and foldhash
out of bevy_utils
( #17460 )
2025-01-23 16:46:08 +00:00
lib.rs
Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline. ( #17413 )
2025-01-27 05:02:46 +00:00
msaa_writeback.rs
Simpler lint fixes: makes ci lints
work but disables a lint for now ( #15376 )
2024-09-24 11:42:59 +00:00