
Adds a `default()` shorthand for `Default::default()` ... because life is too short to constantly type `Default::default()`. ```rust use bevy::prelude::*; #[derive(Default)] struct Foo { bar: usize, baz: usize, } // Normally you would do this: let foo = Foo { bar: 10, ..Default::default() }; // But now you can do this: let foo = Foo { bar: 10, ..default() }; ``` The examples have been adapted to use `..default()`. I've left internal crates as-is for now because they don't pull in the bevy prelude, and the ergonomics of each case should be considered individually.
325 lines
9.8 KiB
Rust
325 lines
9.8 KiB
Rust
use bevy::{prelude::*, utils::HashSet};
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use rand::{prelude::SliceRandom, Rng};
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use std::{
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env::VarError,
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io::{self, BufRead, BufReader},
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process::Stdio,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_startup_system(setup_contributor_selection)
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.add_startup_system(setup)
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.add_system(velocity_system)
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.add_system(move_system)
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.add_system(collision_system)
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.add_system(select_system)
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.insert_resource(SelectTimer(Timer::from_seconds(SHOWCASE_TIMER_SECS, true)))
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.run();
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}
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// Store contributors in a collection that preserves the uniqueness
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type Contributors = HashSet<String>;
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struct ContributorSelection {
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order: Vec<(String, Entity)>,
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idx: usize,
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}
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struct SelectTimer(Timer);
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#[derive(Component)]
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struct ContributorDisplay;
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#[derive(Component)]
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struct Contributor {
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hue: f32,
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}
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#[derive(Component)]
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struct Velocity {
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translation: Vec3,
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rotation: f32,
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}
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const GRAVITY: f32 = -9.821 * 100.0;
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const SPRITE_SIZE: f32 = 75.0;
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const SATURATION_DESELECTED: f32 = 0.3;
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const LIGHTNESS_DESELECTED: f32 = 0.2;
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const SATURATION_SELECTED: f32 = 0.9;
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const LIGHTNESS_SELECTED: f32 = 0.7;
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const ALPHA: f32 = 0.92;
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const SHOWCASE_TIMER_SECS: f32 = 3.0;
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const CONTRIBUTORS_LIST: &[&str] = &["Carter Anderson", "And Many More"];
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fn setup_contributor_selection(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Load contributors from the git history log or use default values from
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// the constant array. Contributors must be unique, so they are stored in a HashSet
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let contribs = contributors().unwrap_or_else(|_| {
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CONTRIBUTORS_LIST
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.iter()
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.map(|name| name.to_string())
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.collect()
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});
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let texture_handle = asset_server.load("branding/icon.png");
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let mut contributor_selection = ContributorSelection {
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order: vec![],
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idx: 0,
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};
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let mut rnd = rand::thread_rng();
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for name in contribs {
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let pos = (rnd.gen_range(-400.0..400.0), rnd.gen_range(0.0..400.0));
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let dir = rnd.gen_range(-1.0..1.0);
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let velocity = Vec3::new(dir * 500.0, 0.0, 0.0);
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let hue = rnd.gen_range(0.0..=360.0);
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// some sprites should be flipped
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let flipped = rnd.gen_bool(0.5);
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let transform = Transform::from_xyz(pos.0, pos.1, 0.0);
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let entity = commands
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.spawn()
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.insert_bundle((
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Contributor { hue },
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Velocity {
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translation: velocity,
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rotation: -dir * 5.0,
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},
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))
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.insert_bundle(SpriteBundle {
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sprite: Sprite {
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custom_size: Some(Vec2::new(1.0, 1.0) * SPRITE_SIZE),
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color: Color::hsla(hue, SATURATION_DESELECTED, LIGHTNESS_DESELECTED, ALPHA),
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flip_x: flipped,
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..default()
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},
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texture: texture_handle.clone(),
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transform,
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..default()
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})
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.id();
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contributor_selection.order.push((name, entity));
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}
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contributor_selection.order.shuffle(&mut rnd);
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commands.insert_resource(contributor_selection);
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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commands.spawn_bundle(OrthographicCameraBundle::new_2d());
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commands.spawn_bundle(UiCameraBundle::default());
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commands
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.spawn()
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.insert(ContributorDisplay)
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.insert_bundle(TextBundle {
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style: Style {
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align_self: AlignSelf::FlexEnd,
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..default()
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},
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text: Text {
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sections: vec![
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TextSection {
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value: "Contributor showcase".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 60.0,
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color: Color::WHITE,
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},
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},
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TextSection {
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value: "".to_string(),
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style: TextStyle {
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font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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font_size: 60.0,
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color: Color::WHITE,
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},
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},
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],
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..default()
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},
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..default()
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});
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}
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/// Finds the next contributor to display and selects the entity
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fn select_system(
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mut timer: ResMut<SelectTimer>,
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mut contributor_selection: ResMut<ContributorSelection>,
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mut text_query: Query<&mut Text, With<ContributorDisplay>>,
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mut query: Query<(&Contributor, &mut Sprite, &mut Transform)>,
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time: Res<Time>,
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) {
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if !timer.0.tick(time.delta()).just_finished() {
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return;
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}
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let prev = contributor_selection.idx;
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if (contributor_selection.idx + 1) < contributor_selection.order.len() {
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contributor_selection.idx += 1;
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} else {
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contributor_selection.idx = 0;
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}
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{
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let (_, entity) = &contributor_selection.order[prev];
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if let Ok((contributor, mut sprite, mut transform)) = query.get_mut(*entity) {
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deselect(&mut sprite, contributor, &mut *transform);
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}
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}
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let (name, entity) = &contributor_selection.order[contributor_selection.idx];
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if let Ok((contributor, mut sprite, mut transform)) = query.get_mut(*entity) {
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if let Some(mut text) = text_query.iter_mut().next() {
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select(&mut sprite, contributor, &mut *transform, &mut *text, name);
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}
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}
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}
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/// Change the modulate color to the "selected" colour,
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/// bring the object to the front and display the name.
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fn select(
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sprite: &mut Sprite,
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contributor: &Contributor,
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transform: &mut Transform,
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text: &mut Text,
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name: &str,
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) {
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sprite.color = Color::hsla(
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contributor.hue,
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SATURATION_SELECTED,
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LIGHTNESS_SELECTED,
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ALPHA,
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);
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transform.translation.z = 100.0;
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text.sections[0].value = "Contributor: ".to_string();
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text.sections[1].value = name.to_string();
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text.sections[1].style.color = sprite.color;
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}
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/// Change the modulate color to the "deselected" colour and push
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/// the object to the back.
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fn deselect(sprite: &mut Sprite, contributor: &Contributor, transform: &mut Transform) {
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sprite.color = Color::hsla(
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contributor.hue,
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SATURATION_DESELECTED,
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LIGHTNESS_DESELECTED,
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ALPHA,
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);
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transform.translation.z = 0.0;
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}
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/// Applies gravity to all entities with velocity
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fn velocity_system(time: Res<Time>, mut velocity_query: Query<&mut Velocity>) {
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let delta = time.delta_seconds();
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for mut velocity in velocity_query.iter_mut() {
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velocity.translation += Vec3::new(0.0, GRAVITY * delta, 0.0);
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}
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}
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/// Checks for collisions of contributor-birds.
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///
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/// On collision with left-or-right wall it resets the horizontal
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/// velocity. On collision with the ground it applies an upwards
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/// force.
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fn collision_system(
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windows: Res<Windows>,
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mut query: Query<(&mut Velocity, &mut Transform), With<Contributor>>,
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) {
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let mut rnd = rand::thread_rng();
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let window = windows.get_primary().unwrap();
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let ceiling = window.height() / 2.;
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let ground = -(window.height() / 2.);
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let wall_left = -(window.width() / 2.);
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let wall_right = window.width() / 2.;
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for (mut velocity, mut transform) in query.iter_mut() {
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let left = transform.translation.x - SPRITE_SIZE / 2.0;
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let right = transform.translation.x + SPRITE_SIZE / 2.0;
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let top = transform.translation.y + SPRITE_SIZE / 2.0;
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let bottom = transform.translation.y - SPRITE_SIZE / 2.0;
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// clamp the translation to not go out of the bounds
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if bottom < ground {
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transform.translation.y = ground + SPRITE_SIZE / 2.0;
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// apply an impulse upwards
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velocity.translation.y = rnd.gen_range(700.0..1000.0);
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}
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if top > ceiling {
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transform.translation.y = ceiling - SPRITE_SIZE / 2.0;
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}
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// on side walls flip the horizontal velocity
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if left < wall_left {
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transform.translation.x = wall_left + SPRITE_SIZE / 2.0;
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velocity.translation.x *= -1.0;
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velocity.rotation *= -1.0;
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}
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if right > wall_right {
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transform.translation.x = wall_right - SPRITE_SIZE / 2.0;
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velocity.translation.x *= -1.0;
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velocity.rotation *= -1.0;
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}
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}
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}
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/// Apply velocity to positions and rotations.
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fn move_system(time: Res<Time>, mut query: Query<(&Velocity, &mut Transform)>) {
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let delta = time.delta_seconds();
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for (velocity, mut transform) in query.iter_mut() {
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transform.translation += delta * velocity.translation;
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transform.rotate(Quat::from_rotation_z(velocity.rotation * delta));
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}
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}
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enum LoadContributorsError {
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IO(io::Error),
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Var(VarError),
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Stdout,
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}
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/// Get the names of all contributors from the git log.
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///
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/// The names are deduplicated.
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/// This function only works if `git` is installed and
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/// the program is run through `cargo`.
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fn contributors() -> Result<Contributors, LoadContributorsError> {
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let manifest_dir = std::env::var("CARGO_MANIFEST_DIR").map_err(LoadContributorsError::Var)?;
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let mut cmd = std::process::Command::new("git")
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.args(&["--no-pager", "log", "--pretty=format:%an"])
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.current_dir(manifest_dir)
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.stdout(Stdio::piped())
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.spawn()
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.map_err(LoadContributorsError::IO)?;
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let stdout = cmd.stdout.take().ok_or(LoadContributorsError::Stdout)?;
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let contributors = BufReader::new(stdout)
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.lines()
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.filter_map(|x| x.ok())
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.collect();
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Ok(contributors)
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}
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