![]() # Objective - Simplify `Camera` initialization - allow effects to require HDR ## Solution - Split out `Camera.hdr` into a marker `Hdr` component ## Testing - ran `bloom_3d` example --- ## Showcase ```rs // before commands.spawn(( Camera3d Camera { hdr: true ..Default::default() } )) // after commands.spawn((Camera3d, Hdr)); // other rendering components can require that the camera enables hdr! // currently implemented for Bloom, AutoExposure, and Atmosphere. #[require(Hdr)] pub struct Bloom; ``` |
||
---|---|---|
.. | ||
migration-guides | ||
release-notes | ||
migration_guides_template.md | ||
migration_guides.md | ||
README.md | ||
release_notes_template.md | ||
release_notes.md |
Release Content
This directory contains drafts of documentation for the current development cycle, which will be published to the website during the next release. You can find more information in the release notes and migration guide files.