..
batched_uniform_buffer.rs
Fix *most* clippy lints ( #15906 )
2024-10-14 20:52:35 +00:00
bind_group_entries.rs
Move all_tuples
to a new crate ( #16161 )
2024-12-03 17:41:09 +00:00
bind_group_layout_entries.rs
Procedural atmospheric scattering ( #16314 )
2025-01-23 22:52:46 +00:00
bind_group_layout.rs
Upgrade to wgpu v24 ( #17542 )
2025-02-09 19:40:53 +00:00
bind_group.rs
Reimplement bindless storage buffers. ( #17994 )
2025-03-10 21:32:19 +00:00
bindless.rs
Reimplement bindless storage buffers. ( #17994 )
2025-03-10 21:32:19 +00:00
buffer_vec.rs
Upgrade to Rust Edition 2024 ( #17967 )
2025-02-24 03:54:47 +00:00
buffer.rs
Upgrade to wgpu v24 ( #17542 )
2025-02-09 19:40:53 +00:00
gpu_array_buffer.rs
Update render_resource gpu buffer doc comments ( #17118 )
2025-01-28 05:13:04 +00:00
mod.rs
Use global binding arrays for bindless resources. ( #17898 )
2025-02-21 05:55:36 +00:00
pipeline_cache.rs
Decoupled naga for wgpu testing ( #18099 )
2025-03-09 21:49:48 +00:00
pipeline_specializer.rs
Move hashbrown
and foldhash
out of bevy_utils
( #17460 )
2025-01-23 16:46:08 +00:00
pipeline.rs
Upgrade to wgpu v24 ( #17542 )
2025-02-09 19:40:53 +00:00
resource_macros.rs
bevy_render: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)]
( #17194 )
2025-01-06 23:10:58 +00:00
shader.rs
Fixes for WESL on Windows ( #18373 )
2025-03-17 22:29:29 +00:00
storage_buffer.rs
Update render_resource gpu buffer doc comments ( #17118 )
2025-01-28 05:13:04 +00:00
texture.rs
Upgrade to wgpu v24 ( #17542 )
2025-02-09 19:40:53 +00:00
uniform_buffer.rs
Use target_abi = "sim"
instead of ios_simulator
feature ( #17702 )
2025-02-11 23:01:26 +00:00