
This updates the `pipelined-rendering` branch to use the latest `bevy_ecs` from `main`. This accomplishes a couple of goals: 1. prepares for upcoming `custom-shaders` branch changes, which were what drove many of the recent bevy_ecs changes on `main` 2. prepares for the soon-to-happen merge of `pipelined-rendering` into `main`. By including bevy_ecs changes now, we make that merge simpler / easier to review. I split this up into 3 commits: 1. **add upstream bevy_ecs**: please don't bother reviewing this content. it has already received thorough review on `main` and is a literal copy/paste of the relevant folders (the old folders were deleted so the directories are literally exactly the same as `main`). 2. **support manual buffer application in stages**: this is used to enable the Extract step. we've already reviewed this once on the `pipelined-rendering` branch, but its worth looking at one more time in the new context of (1). 3. **support manual archetype updates in QueryState**: same situation as (2).
51 lines
1.4 KiB
Rust
51 lines
1.4 KiB
Rust
use bevy::{app::PluginGroupBuilder, prelude::*};
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/// PluginGroups are a way to group sets of plugins that should be registered together.
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fn main() {
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App::new()
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// Two PluginGroups that are included with bevy are DefaultPlugins and MinimalPlugins
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.add_plugins(DefaultPlugins)
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// Adding a plugin group adds all plugins in the group by default
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.add_plugins(HelloWorldPlugins)
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// You can also modify a PluginGroup (such as disabling plugins) like this:
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// .add_plugins_with(HelloWorldPlugins, |group| {
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// group
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// .disable::<PrintWorldPlugin>()
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// .add_before::<PrintHelloPlugin,
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// _>(bevy::diagnostic::LogDiagnosticsPlugin::default()) })
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.run();
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}
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/// A group of plugins that produce the "hello world" behavior
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pub struct HelloWorldPlugins;
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impl PluginGroup for HelloWorldPlugins {
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fn build(&mut self, group: &mut PluginGroupBuilder) {
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group.add(PrintHelloPlugin).add(PrintWorldPlugin);
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}
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}
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pub struct PrintHelloPlugin;
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impl Plugin for PrintHelloPlugin {
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fn build(&self, app: &mut App) {
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app.add_system(print_hello_system);
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}
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}
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fn print_hello_system() {
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info!("hello");
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}
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pub struct PrintWorldPlugin;
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impl Plugin for PrintWorldPlugin {
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fn build(&self, app: &mut App) {
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app.add_system(print_world_system);
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}
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}
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fn print_world_system() {
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info!("world");
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}
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