bevy/pipelined
Dimev 2f32a2a861 Added StorageTextureAccess to the exposed wgpu API (#2614)
# Objective
This fixes not having access to StorageTextureAccess in the API, which is needed for using storage textures

## Solution
Added it to the use in render_resource module


Co-authored-by: Dimas <skythedragon@outlook.com>
2021-08-08 19:10:39 +00:00
..
bevy_core_pipeline move bevy_core_pipeline to its own plugin (#2552) 2021-07-28 21:29:32 +00:00
bevy_gltf2 Port bevy_gltf to pipelined-rendering (#2537) 2021-07-30 03:37:34 +00:00
bevy_pbr2 fix nightly clippy lints (#2568) 2021-07-30 03:17:27 +00:00
bevy_render2 Added StorageTextureAccess to the exposed wgpu API (#2614) 2021-08-08 19:10:39 +00:00
bevy_sprite2 Add sprite atlases into the new renderer. (#2560) 2021-08-04 01:16:25 +00:00