53 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| /// This example creates a new event, a system that triggers the event once per second,
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| /// and a system that prints a message whenever the event is received.
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| fn main() {
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|     App::build()
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|         .add_plugins(DefaultPlugins)
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|         .add_event::<MyEvent>()
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|         .init_resource::<EventTriggerState>()
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|         .add_system(event_trigger_system)
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|         .add_system(event_listener_system)
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|         .run();
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| }
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| 
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| struct MyEvent {
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|     pub message: String,
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| }
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| 
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| struct EventTriggerState {
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|     event_timer: Timer,
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| }
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| 
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| impl Default for EventTriggerState {
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|     fn default() -> Self {
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|         EventTriggerState {
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|             event_timer: Timer::from_seconds(1.0, true),
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|         }
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|     }
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| }
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| 
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| // sends MyEvent every second
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| fn event_trigger_system(
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|     time: Res<Time>,
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|     mut state: ResMut<EventTriggerState>,
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|     mut my_events: ResMut<Events<MyEvent>>,
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| ) {
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|     if state.event_timer.tick(time.delta_seconds).finished {
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|         my_events.send(MyEvent {
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|             message: "MyEvent just happened!".to_string(),
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|         });
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|     }
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| }
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| 
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| // prints events as they come in
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| fn event_listener_system(
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|     mut my_event_reader: Local<EventReader<MyEvent>>,
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|     my_events: Res<Events<MyEvent>>,
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| ) {
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|     for my_event in my_event_reader.iter(&my_events) {
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|         println!("{}", my_event.message);
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|     }
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| }
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