bevy/crates
IceSentry 64e1a7835a
Clean up 2d render phases (#12982)
# Objective

Currently, the 2d pipeline only has a transparent pass that is used for
everything. I want to have separate passes for opaque/alpha
mask/transparent meshes just like in 3d.

This PR does the basic work to start adding new phases to the 2d
pipeline and get the current setup a bit closer to 3d.

## Solution

- Use `ViewNode` for `MainTransparentPass2dNode`
- Added `Node2d::StartMainPass`, `Node2d::EndMainPass`
- Rename everything to clarify that the main pass is currently the
transparent pass

---

## Changelog

- Added `Node2d::StartMainPass`, `Node2d::EndMainPass`

## Migration Guide

If you were using `Node2d::MainPass` to order your own custom render
node. You now need to order it relative to `Node2d::StartMainPass` or
`Node2d::EndMainPass`.
2024-05-08 08:13:39 +00:00
..
bevy_a11y Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_animation Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_app Schedule resource mutation (#13193) 2024-05-03 12:40:32 +00:00
bevy_asset Make AssetMetaCheck a field on the asset plugin (#13177) 2024-05-07 23:52:30 +00:00
bevy_audio Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_color Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_core Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_core_pipeline Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00
bevy_derive Update compile test to use ui_test 0.23 (#13245) 2024-05-05 22:17:56 +00:00
bevy_dev_tools new format for ci config file (#13154) 2024-05-02 22:51:47 +00:00
bevy_diagnostic Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_dylib Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_dynamic_plugin Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_ecs multi_threaded feature rename (#12997) 2024-05-06 20:49:32 +00:00
bevy_encase_derive Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_gilrs Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_gizmos Add Annulus-gizmos (#13233) 2024-05-05 22:23:32 +00:00
bevy_gltf Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
bevy_hierarchy Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_input Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_internal multi_threaded feature rename (#12997) 2024-05-06 20:49:32 +00:00
bevy_log Remove bevy log's usage of non send resource (#13252) 2024-05-06 21:15:10 +00:00
bevy_macro_utils Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_math Extrusion (#13270) 2024-05-07 14:41:55 +00:00
bevy_mikktspace Update glam version requirement from 0.25 to 0.27 (#12757) 2024-05-02 18:42:34 +00:00
bevy_pbr Fix the WebGL 2 backend by giving the visibility_ranges array a fixed length. (#13210) 2024-05-08 07:34:59 +00:00
bevy_ptr Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_reflect Rename bevy_reflect_derive folder to derive (#13269) 2024-05-07 07:55:32 +00:00
bevy_render Fix the WebGL 2 backend by giving the visibility_ranges array a fixed length. (#13210) 2024-05-08 07:34:59 +00:00
bevy_scene Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_sprite Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00
bevy_tasks multi_threaded feature rename (#12997) 2024-05-06 20:49:32 +00:00
bevy_text Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_time Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_transform Use Dir3 for local axis methods in GlobalTransform (#13264) 2024-05-06 20:52:05 +00:00
bevy_ui Clean up 2d render phases (#12982) 2024-05-08 08:13:39 +00:00
bevy_utils Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_window Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00
bevy_winit Simplify winit runner exit code reporting (#13151) 2024-05-03 00:17:39 +00:00