bevy/crates/bevy_ui/src/render
ickshonpe 303953d306
Rename ComputedNode::calculated_size to size (#16131)
# Objective

Remove `calculated_` from the name `ComputedNode::calculated_size` as
redundant, It's obvious from context that it's the resolved size value
and it's inconsistant since none of other fields of `ComputedNode` have
a `calculated_` prefix.

## Alternatives

Rename all the fields of `ComputedNode` to `calculated_*`, this seems
worse.
2024-11-05 22:28:17 +01:00
..
box_shadow.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
box_shadow.wgsl box shadow (#15204) 2024-10-08 16:26:17 +00:00
mod.rs Rename ComputedNode::calculated_size to size (#16131) 2024-11-05 22:28:17 +01:00
pipeline.rs UI borders and outlines clipping fix (#16044) 2024-10-21 22:54:09 +00:00
render_pass.rs Type safe retained render world (#15756) 2024-10-10 18:47:04 +00:00
ui_material_pipeline.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
ui_material.wgsl Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ui_texture_slice_pipeline.rs Rename ComputedNode::calculated_size to size (#16131) 2024-11-05 22:28:17 +01:00
ui_texture_slice.wgsl Fix some duplicate words in docs/comments (#15980) 2024-10-20 01:03:27 +00:00
ui_vertex_output.wgsl Include UI node size in the vertex inputs for UiMaterial. (#11722) 2024-02-06 16:15:09 +00:00
ui.wgsl UI borders and outlines clipping fix (#16044) 2024-10-21 22:54:09 +00:00