..
clustered_forward.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
fog.rs
Fix fog color being inaccurate ( #10226 )
2023-10-23 12:45:18 +00:00
fog.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
forward_io.wgsl
Implement lightmaps. ( #10231 )
2024-01-02 20:38:47 +00:00
light.rs
Add MeshPipelineKey::LIGHTMAPPED
as applicable during the shadow map pass. ( #11910 )
2024-02-17 00:25:32 +00:00
mesh_bindings.rs
Implement lightmaps. ( #10231 )
2024-01-02 20:38:47 +00:00
mesh_bindings.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
mesh_functions.wgsl
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
mesh_types.wgsl
Implement lightmaps. ( #10231 )
2024-01-02 20:38:47 +00:00
mesh_view_bindings.rs
Disable irradiance volumes on WebGL and WebGPU. ( #11909 )
2024-02-17 01:49:46 +00:00
mesh_view_bindings.wgsl
Disable irradiance volumes on WebGL and WebGPU. ( #11909 )
2024-02-17 01:49:46 +00:00
mesh_view_types.wgsl
Implement irradiance volumes. ( #10268 )
2024-02-06 23:23:20 +00:00
mesh.rs
Disable irradiance volumes on WebGL and WebGPU. ( #11909 )
2024-02-17 01:49:46 +00:00
mesh.wgsl
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
mod.rs
Variable MeshPipeline
View Bind Group Layout ( #10156 )
2023-10-21 11:19:44 +00:00
morph.rs
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
morph.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
parallax_mapping.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
pbr_ambient.wgsl
Use “specular occlusion” term to consistently extinguish fresnel on Ambient and Environment Map lights ( #10182 )
2023-10-23 03:26:20 +00:00
pbr_bindings.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
pbr_fragment.wgsl
Gate diffuse and specular transmission behind shader defs ( #11627 )
2024-02-02 15:01:56 +00:00
pbr_functions.wgsl
Implement irradiance volumes. ( #10268 )
2024-02-06 23:23:20 +00:00
pbr_lighting.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
pbr_prepass_functions.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
pbr_prepass.wgsl
Gate diffuse and specular transmission behind shader defs ( #11627 )
2024-02-02 15:01:56 +00:00
pbr_transmission.wgsl
Exposure settings (adopted) ( #11347 )
2024-01-16 14:53:21 +00:00
pbr_types.wgsl
Fix specular envmap in deferred ( #11534 )
2024-01-29 16:39:49 +00:00
pbr.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
rgb9e5.wgsl
Deferred Renderer ( #9258 )
2023-10-12 22:10:38 +00:00
shadow_sampling.wgsl
StandardMaterial
Light Transmission (#8015 )
2023-10-31 20:59:02 +00:00
shadows.wgsl
update shader imports ( #10180 )
2023-10-21 11:51:58 +00:00
skin.rs
Move EntityHash
related types into bevy_ecs
( #11498 )
2024-02-12 15:02:24 +00:00
skinning.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00
utils.wgsl
Update to wgpu 0.18 ( #10266 )
2023-12-14 02:45:47 +00:00
view_transformations.wgsl
View Transformations ( #9726 )
2023-10-24 21:26:19 +00:00
wireframe.wgsl
Swap material and mesh bind groups ( #10485 )
2023-11-28 22:26:22 +00:00